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Launch Pad | World of Goo 2 | Walkthrough, Gameplay, No Commentary, 4K

World of Goo 2

Description

World of Goo 2 is a physics-based puzzle game that builds upon the foundations of its beloved predecessor. Players are tasked with constructing structures using various Goo Balls to guide a minimum number of them to an exit pipe. The sequel introduces new Goo Ball types with unique properties and incorporates liquid physics, adding layers of complexity to the puzzles across its new story and numerous levels. "Launch Pad" is a level found within the second chapter of World of Goo 2, "A Distant Signal." This chapter unfolds on a floating island, the transformed remains of the original game's Beauty Generator, with the objective of restoring Wi-Fi connectivity. "Launch Pad" is the eleventh level in this sequence. Central to the puzzles in "Launch Pad," and the broader second chapter, is the introduction of Thrusters. These crimson Goo Launchers, with their distinctive green mohawk and spiky collar, function by providing thrust to structures when supplied with liquid via Conduit Goo. This mechanic necessitates players not only focus on building stable structures but also on effectively managing liquid flow, a dynamic element that distinguishes this level and chapter. The concept of Thrusters is interestingly noted as a revived idea from a scrapped element in the original World of Goo. The narrative backdrop for "A Distant Signal" explains that the floating island was once a powerful electricity generator, the Beauty Generator, powered by "Beauty Juice." After its resources were depleted, it was repurposed into a flying island with thrusters and fitted with satellite dishes for broadcasting advertisements. The chapter's story follows the Goo Balls as they work to reactivate these satellite dishes after the island's Wi-Fi signal goes down, providing a thematic context for the mechanics encountered in levels like "Launch Pad." Like all levels in World of Goo 2, "Launch Pad" includes optional completion distinctions (OCDs) for those seeking additional challenges. For this level, the OCDs involve collecting 133 or more Goo Balls, completing the level in 16 or fewer moves, and finishing within a time limit of 2 minutes and 22 seconds. Achieving these distinctions often requires a strategic approach and a solid understanding of how to utilize the Thrusters and other Goo types efficiently. "Launch Pad" is followed by an optional level and then the concluding level of Chapter 2, "Dish Connected," serving as a significant point in the chapter's progression. The chapter as a whole introduces several new Goo Ball types, including Jelly Goo, Gooproduct White, Grow Goo, Shrink Goo, Automatic Liquid Launchers, and the Thrusters that are prominent in "Launch Pad." More - World of Goo 2: https://bit.ly/4dtN12H Steam: https://bit.ly/3S5fJ19 Website: https://worldofgoo2.com/ #WorldOfGoo2 #WorldOfGoo #TheGamerBayLetsPlay #TheGamerBay