Nothing is Never an Option | Borderlands: The Pre-Sequel | As Claptrap, Walkthrough, Gameplay, 4K
Borderlands: The Pre-Sequel
Description
*Borderlands: The Pre-Sequel* is a first-person shooter set on Pandora's moon, Elpis, and its orbiting space station. Developed by 2K Australia in collaboration with Gearbox Software, the game bridges the narrative gap between the original *Borderlands* and *Borderlands 2*, detailing the rise of Handsome Jack from a Hyperion employee to the tyrannical villain. The game retains the series' signature cel-shaded art style and humor, while introducing new mechanics like low-gravity combat, Oz kits for oxygen management, and new elemental damage types such as cryo and laser weapons. Players choose from four unique characters: Athena the Gladiator, Wilhelm the Enforcer, Nisha the Lawbringer, and Claptrap the Fragtrap, each offering distinct playstyles and abilities. Cooperative multiplayer for up to four players is a central feature, enhancing the chaotic experience. The narrative explores themes of power, corruption, and moral ambiguity, offering a complex look at characters who often blur the lines between hero and villain.
The side mission "Nothing is Never an Option" in *Borderlands: The Pre-Sequel* powerfully illustrates the unforgiving nature of Elpis and the desperate choices its inhabitants are forced to make. Initiated by Janey Springs, who seeks potential salvage, the mission sends the Vault Hunter to rescue Amelia, a woman fleeing her violent ex-boyfriend Boomer and his gang of scavs after she stole from them. The mission begins with an immediate sense of urgency, as the player must defend Amelia from relentless waves of scavs, mirroring her own desperate plight. This chaotic defense highlights the breakdown of order on Elpis, where survival often supersedes morality.
The mission cleverly unravels Amelia's story, moving beyond a simple damsel-in-distress narrative. Her act of theft introduces a layer of moral ambiguity, questioning whether she is a victim or an opportunist. Boomer, far from being a one-dimensional antagonist, reveals a sense of betrayal and wounded pride, making the conflict deeply personal. The ensuing showdown is a brutal resolution, not a triumphant act of justice, and Amelia's pragmatic reaction to Boomer's death – immediately offering to share her ill-gotten gains – underscores the transactional nature of life on Elpis.
"Nothing is Never an Option" is more than just a side quest; it serves as a potent allegory for the game's central themes, particularly Handsome Jack's descent into villainy. The title itself reflects the limited choices and difficult decisions characters face. Amelia’s choice to steal, Boomer’s choice to retaliate, and the Vault Hunter's choice to intervene all stem from a perceived lack of alternatives in their harsh environment. The mission effectively demonstrates how the brutal realities of Elpis can corrupt individuals, pushing them to extremes where survival becomes the only option, echoing the tragic trajectory of Handsome Jack's transformation.
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Published: Oct 01, 2025