Testkamber 15 | Portal with RTX | Läbimine, Mängitavus, Ilma kommentaarita, 4K
Portal with RTX
Kirjeldus
Portal with RTX on PC on December 8, 2022, on Steam, on the occasion of the release of the game Portal in 2007, a significant reimagining of the classic puzzle platformer, Portal, released on December 8, 2022. NVIDIA's Lightspeed Studios™ developed this version as a free downloadable content (DLC) for owners of the original game on Steam. The primary focus of this release is to showcase the capabilities of NVIDIA's RTX technology, fundamentally transforming the game's visual presentation through the implementation of full ray tracing and Deep Learning Super Sampling (DLSS).
The core gameplay of Portal remains unchanged. Players still navigate the sterile and menacing Aperture Science Laboratories, solving physics-based puzzles using the iconic portal gun. The narrative, centered around the enigmatic AI GLaDOS, and the fundamental mechanics of creating interconnected portals to traverse environments and manipulate objects are preserved. However, the experience is dramatically altered by the graphical overhaul. Every light source in the game is now ray-traced, leading to realistic shadows, reflections, and global illumination that dynamically affect the environment. Light now realistically bounces off surfaces, and even travels through the portals themselves, adding a new layer of visual depth and immersion.
Test Chamber 15 in the world of *Portal with RTX* serves as a significant milestone in the player's journey through the Aperture Science Enrichment Center. This sixteenth level of the game introduces more complex "flinging" techniques, where players must manipulate momentum to traverse large gaps and energy fields. The chamber's design, centered around high-energy pellets and timed mechanisms, is given a new layer of immersion and visual fidelity in the 2022 release, developed by Lightspeed Studios™ and published by NVIDIA. This reimagining of the classic puzzle game leverages the power of ray tracing to create a strikingly realistic and atmospheric environment.
The fundamental puzzle of Test Chamber 15 remains intact from the original *Portal*. The player is initially confronted with a large room bisected by an impassable particle field. To proceed, one must master the art of flinging by placing a portal on a high, extended wall panel and another on the floor below. By repeatedly falling through the floor portal and emerging from the wall portal, the player builds enough momentum to be launched across the room, clearing the energy field. This core mechanic is a test of both timing and spatial awareness, requiring precise portal placement to achieve the necessary velocity.
Once across the initial barrier, the player encounters a series of challenges involving a high-energy pellet. This glowing orb must be guided to a receptacle to activate a moving platform that grants access to the next area. This section of the test chamber demands careful manipulation of portals to redirect the pellet's trajectory. Players must place portals in the path of the pellet and on surfaces that will correctly aim it toward its target. The puzzle intensifies with the introduction of timed switches that control doors, requiring the player to quickly press buttons in separate, elevated rooms before redirecting the energy pellet. This sequence tests the player's ability to think and act swiftly under pressure.
The visual and atmospheric experience of Test Chamber 15 is where *Portal with RTX* truly distinguishes itself. The implementation of full ray tracing transforms the sterile, somewhat flatly lit chambers of the original game into a space with dynamic and realistic lighting. Every light source, from the overhead fluorescent panels to the incandescent glow of the energy pellets, casts accurate, soft-edged shadows that ground objects in the environment. The metallic surfaces of the chamber walls and platforms realistically reflect the vibrant orange and blue of the portals, as well as the fiery energy of the pellet. This creates a more visually cohesive and believable world.
The high-energy pellet, a key component of the chamber's puzzles, becomes a brilliant, emissive sphere of light in the RTX version. Its glow dynamically illuminates the surrounding environment, casting long, moving shadows as it ricochets off surfaces. This enhanced visual feedback can subtly guide the player's eye and make the pellet's path easier to track. The particle fields, once simple translucent barriers, are rendered with volumetric ray-traced lighting, giving them a more tangible and hazardous appearance as light scatters through their energetic haze. Furthermore, the hand-crafted, high-resolution textures and enhanced high-poly models add a new level of detail to the chamber. The once-pristine surfaces of the test chamber now show more subtle imperfections and material properties that interact realistically with the advanced lighting. Even the glass observation rooms, a staple of the Aperture Science aesthetic, feature more c...
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440
Avaldatud:
Dec 25, 2022