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I Am Cat

ការពិពណ៌នា

In the virtual reality game *I Am Cat*, released in full on December 5, 2024, players are thrust into the paws of a mischievous feline. Developed by New Folder Games Ltd, this sandbox adventure thrives on physics-based interaction, offering a unique perspective on the domestic world. Ordinary household items transform into toys, obstacles, or targets for destruction, all through the immersive lens of VR. The game’s core appeal lies in simulating a cat’s physical experience. Navigation is achieved through an arm-based locomotion system, where players mimic walking on all fours, propelling themselves forward, climbing, and leaping. This physical control scheme immerses players in the animal’s body, requiring actual exertion to scale furniture or chase a laser pointer. Chaotic behavior is rewarded through quests delivered via a smartwatch or interactions with other animal characters, introducing players to the neighborhood hierarchy. The journey into the wider world of *I Am Cat* begins with the player’s first venture onto the street. Initially confined to the cozy and interactive environment of "Granny's House," the game world dramatically expands with a significant update. This transition marks a pivotal moment, shifting the experience from a domestic simulator to an open-world urban adventure. The street introduces a vibrant, cartoon-styled metropolis filled with new sights and sounds. Players leave behind the familiar rooms for paved roads, towering buildings, and open skies, inviting exploration. Upon stepping onto the pavement, the street reveals itself as a fully interactive zone, populated with new points of interest like a butcher shop and a vegetable garden. Unlike the safe interiors, the street presents genuine danger, primarily embodied by the Dog character. This antagonist requires players to utilize the game’s arm-based locomotion to flee or seek higher ground, introducing stealth and traversal elements. Players are encouraged to think vertically, climbing fences and scaling walls to evade threats. Gameplay on the street is structured around quests that embrace the cat's chaotic nature. These objectives encourage exploration and interaction with the new physics-based environment. Common missions include tasks like "batting five dandelions" or "destroying five flower pots," serving as an introduction to the outdoor physics. Surprisingly, a gardening mechanic is also introduced, where players might be asked to "grow extra fruits and vegetables," offering a calmer contrast to the usual destruction. Finding specific items, like a birthday cake, challenges scavenging skills. The presence of the Butcher introduces heist-like opportunities, with players able to attempt stealing fish or meat. Exploring the street also ties into the game’s economy. Completing these tasks and causing mayhem earns "fishy coins," which can be spent on an expanded wardrobe of cosmetic items. This gamification of mischief provides a sense of progression, rewarding players for their acts of vandalism and successful escapes. The "First Time on the Street" effectively transforms *I Am Cat* into a broader urban playground, escalating the stakes and solidifying the game’s identity as a comprehensive simulator of feline life. More - I Am Cat: https://bit.ly/40cjK8U Steam: https://bit.ly/49WsH9I #IAmCat #TheGamerBayLetsPlay #TheGamerBay