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សារបន្ទាន់ | Borderlands: The Pre-Sequel | ក្នុងនាម Claptrap | វគ្គបន្ត | គ្មានការអត្ថាធិប្បាយ

Borderlands: The Pre-Sequel

ការពិពណ៌នា

Borderlands: The Pre-Sequel គឺជាហ្គេមបាញ់ប្រហារមនុស្សទីមួយ ដែលធ្វើជាស្ពានរវាងរឿងដើម Borderlands និងภาคបន្តរបស់ខ្លួន Borderlands 2។ ហ្គេមនេះត្រូវបានបង្កើតឡើងដោយ 2K Australia ដោយមានការសហការពី Gearbox Software ហើយបានចេញផ្សាយនៅខែតុលា ឆ្នាំ 2014 សម្រាប់ Microsoft Windows, PlayStation 3 និង Xbox 360។ The Pre-Sequel ត្រូវបានរៀបចំឡើងនៅលើព្រះច័ន្ទ Elpis របស់ Pandora និងស្ថានីយ៍អវកាស Hyperion ដែល orbiting របស់វា ហ្គេមនេះបានស្វែងយល់ពីការកើនឡើងអំណាចរបស់ Handsome Jack ដែលជាតួអង្គអាក្រក់សំខាន់នៅក្នុង Borderlands 2។ ភាគនេះបានเจาะลึกការផ្លាស់ប្តូររបស់ Jack ពីអ្នកសរសេរកម្មវិធី Hyperion ដែលមិនមានគ្រោះថ្នាក់ទៅជាមនុស្សដែលស្រេកឃ្លានអំណាចដែលអ្នកគាំទ្រស្រឡាញ់ដើម្បីស្អប់។ តាមរយៈការផ្តោតលើការអភិវឌ្ឍតួអង្គរបស់គាត់ ហ្គេមនេះបានពង្រឹងរឿងរ៉ាវ Borderlands ទាំងមូល ដោយផ្តល់ឱ្យអ្នកលេងនូវការយល់ដឹងអំពីការលើកទឹកចិត្តរបស់គាត់ និងកាលៈទេសទេសដែលនាំឱ្យគាត់ប្រែទៅជាមនុស្សអាក្រក់។ The Pre-Sequel បានរក្សារូបរាងសិល្បៈ cel-shaded ដែលជាលក្ខណៈពិសេសរបស់ស៊េរី និងរឿងកំប្លែងបែប Offbeat ខណៈពេលដែលណែនាំយន្តការលេងហ្គេមថ្មីៗ។ មួយក្នុងចំណោមលក្ខណៈពិសេសដែលលេចធ្លោបំផុតគឺបរិយាកាសដែលមានទំនាញទាបនៃព្រះច័ន្ទ ដែលផ្លាស់ប្តូរយ៉ាងខ្លាំងនូវថាមវន្តនៃការប្រយុទ្ធ។ អ្នកលេងអាចលោតខ្ពស់ជាង និងឆ្ងាយជាង បន្ថែមស្រទាប់បញ្ឈរថ្មីទៅសមរភូមិ។ ការបញ្ចូលធុងអុកស៊ីសែន ឬ "Oz kits" មិនត្រឹមតែផ្តល់អុកស៊ីសែនដល់អ្នកលេងដើម្បីដកដង្ហើមក្នុងអវកាសទទេប៉ុណ្ណោះទេ ថែមទាំងណែនាំការពិចារណាជាយុទ្ធសាស្ត្រផងដែរ ដោយសារអ្នកលេងត្រូវតែគ្រប់គ្រងកម្រិតអុកស៊ីសែនរបស់ពួកគេក្នុងអំឡុងពេលสำรวจ និងការប្រយុទ្ធ។ Another notable addition to gameplay is the introduction of new elemental damage types, such as cryo and laser weapons. Cryo weapons allow players to freeze enemies, who can then be shattered with subsequent attacks, adding a satisfying tactical option to combat. Lasers provide a futuristic twist to the already diverse arsenal available to players, continuing the series’ tradition of offering an array of weaponry with unique attributes and effects. The Pre-Sequel offers four new playable characters, each with unique skill trees and abilities. Athena the Gladiator, Wilhelm the Enforcer, Nisha the Lawbringer, and Claptrap the Fragtrap bring distinct playstyles that cater to different player preferences. Athena, for example, uses a shield for both offense and defense, while Wilhelm can deploy drones to assist in battle. Nisha’s skills focus on gunplay and critical hits, and Claptrap offers unpredictable, chaotic abilities that can either help or hinder teammates. The cooperative multiplayer aspect, a staple of the Borderlands series, remains a core component, allowing up to four players to team up and tackle the game’s missions together. The camaraderie and chaos of multiplayer sessions enhance the experience, as players work together to overcome the challenges presented by the harsh lunar environment and the many enemies they encounter. Narratively, The Pre-Sequel explores themes of power, corruption, and the moral ambiguity of its characters. By placing players in the shoes of future antagonists, it challenges them to consider the complexity of the Borderlands universe, where heroes and villains are often two sides of the same coin. The game’s humor, laden with cultural references and satirical commentary, provides levity while also critiquing corporate greed and authoritarianism, mirroring real-world issues in its exaggerated, dystopian setting. In the vast and chaotic world of *Borderlands: The Pre-Sequel*, amidst the low-gravity chaos and laser-filled firefights on Pandora's moon, Elpis, lies a side mission that encapsulates the game's signature blend of action and dark humor: "An Urgent Message." This optional quest, set in the Hyperion Hub of Heroism, introduces players to the eccentric and sycophantic Professor Nakayama, a character whose desperate attempt to communicate with the game's central figure, Jack, serves as a memorable and comical interlude. The mission begins when the Vault Hunters receive a distress call from Nakayama, who has been imprisoned by the Lost Legion forces. His plea is simple: he has a message of utmost importance for Jack, the ambitious Hyperion employee on his path to becoming the infamous Handsome Jack. The player is tasked with infiltrating the heavily guarded detention facility, a task that involves eliminating security personnel and navigating the sterile, corporate corridors of a Hyperion installation. Upon reaching Nakayama's cell, the player finds a man whose desperation is palpable. The gameplay then shifts to a multi-stage objective to secure his freedom and facilitate the transmission of his message. This involves accessing a security terminal which, in a classic *Borderlands* twist of inconvenient technology, malfunctions and requires a percussive solution—a well-aimed shot—to be bypassed. This act, however, triggers an alarm, turning the rescue into a frantic firefight. What follows is a classic defense sequence, a staple of the *Borderlands* series. The player must protect the vulnerable and comically panicked Nakayama from waves of attacking Lost ...

វីដេអូច្រើនទៀតពី Borderlands: The Pre-Sequel