ບົດທີ 1 - ໂຮງຮຽນສາວໆ? ສະໂມສອນ? | ຄວາມຮູ້, ຫລື ຮູ້ຈັກ ນາງສາວ
Knowledge, or know Lady
ລາຍລະອຽດ
*Knowledge, or know Lady* is a delightful FMV dating simulation game where players step into the shoes of the sole male student at an all-girls university. Released in March 2024 by 蒸汽满满工作室, the game immerses players in live-action video scenes, making their choices directly shape the narrative. The core gameplay involves navigating campus life and building relationships with six distinct female characters, each offering unique personalities and romantic paths.
Chapter 1, "A school for Girls? A club?", plunges the player into this unusual setting. From a first-person viewpoint, the protagonist's bewilderment at being the lone male on campus is palpable, immediately setting a lighthearted, comedic tone. The initial scenes vividly portray the bustling, female-dominated environment, with curious glances from students emphasizing the protagonist's singular status. This chapter serves as a crucial introduction to several key female characters through brief, impactful encounters. These initial interactions, often starting with charmingly awkward moments, are vital for the player to begin shaping relationships and guiding the story. The choices presented often reflect how the protagonist handles his unique situation, influencing his early connections.
A significant element introduced is the "Adventure Club." The search for a club becomes a central plot device, with the club's name sparking intrigue. The club room itself is often depicted as a cozy space, fostering a sense of community. Within the club, more extended interactions with the main female characters allow their personalities to shine and their relationships with the protagonist to develop. The "club" in the title thus signifies both a formal student group and the burgeoning social circle the protagonist finds himself a part of. Activities within the club, from casual chats to shared meals, serve as excellent icebreakers, helping the player learn about the characters and making choices that impact their affection levels. This chapter skillfully blends interactive moments with observational scenes, enriching the game world and its inhabitants. By the end of Chapter 1, the protagonist has transitioned from an object of curiosity to a recognized part of the university's social fabric, with the groundwork laid for various romantic journeys ahead.
More - Knowledge, or know Lady: https://bit.ly/4n19FEB
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Mar 31, 2024