ໂລກ 1 | ເກາະ Yoshi | ວິທີຫຼີ້ນ, gameplay, ບໍ່ມີຄຳເຫັນ
Super Mario World 2: Yoshi's Island
ລາຍລະອຽດ
*Super Mario World 2: Yoshi's Island*, released in 1995 for the SNES, is a remarkable departure from the typical Mario adventures. Instead of Mario himself, players control a Yoshi, tasked with protecting a baby Mario. This prequel introduces a charming, hand-drawn aesthetic and innovative gameplay mechanics, setting the stage for a unique platforming experience. World 1 serves as the perfect introduction to this delightful world.
World 1 immediately immerses players in the vibrant and whimsical Yoshi's Island. The landscape itself feels alive, with rolling hills and cheerful flora rendered in a crayon-like style. The opening level, "Make Eggs, Throw Eggs," is a gentle tutorial, teaching the fundamental abilities of swallowing enemies and launching them as eggs. This core mechanic is crucial for solving puzzles and defeating foes, from the common Shy Guys to more imposing threats. Players also get their first taste of Yoshi's signature flutter jump, essential for navigating the varied terrain.
As the journey progresses through World 1, players encounter environmental challenges that demand quick reflexes and strategic thinking. "Watch Out Below!" introduces the threat of falling enemies, forcing players to stay on their toes, while later levels like "The Cave of Chomp Rock" emphasize physics-based puzzle-solving. The introduction of transformations, such as Yoshi becoming a helicopter, adds another layer of versatility to the gameplay, allowing access to new areas and presenting unique challenges.
The first fortress in World 1, "Burt the Bashful's Fort," presents a more structured and demanding experience, culminating in the game's first boss battle. These encounters, like Burt the Bashful, highlight the game's focus on exploiting enemy weaknesses through egg projectiles rather than simple combat. The latter half of World 1 introduces more intricate platforming sequences, like those found in "Hop! Hop! Donut Lifts," where timing is paramount. A standout level is "Touch Fuzzy, Get Dizzy," which ingeniously uses visual and control distortion to create a disorienting, yet exhilarating, challenge.
World 1 concludes with "Salvo the Slime's Castle," a final gauntlet that tests all the skills acquired. It features a variety of enemies and a memorable boss fight that requires careful egg management. For those who achieve perfection in all levels, a bonus stage awaits, showcasing a clever use of companion mechanics. World 1 is a masterclass in introducing new mechanics and a fresh visual style, laying a solid foundation for the delightful adventure that awaits in the rest of Yoshi's Island.
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Jun 12, 2024