ຄັ້ງທໍາອິດໃນໂຮງລົດ | ຂ້ອຍແມ່ນແມວ | Walkthrough, Gameplay, No Commentary
I Am Cat
ລາຍລະອຽດ
*I Am Cat* is a virtual reality sandbox adventure that puts players in the paws of a mischievous feline. Released in full on December 5, 2024, by New Folder Games Ltd., the game focuses on physics-based interactions and role-playing rather than a linear story. Players experience the world from a cat's perspective, where ordinary objects become toys or targets for destruction. The game utilizes an arm-based locomotion system, similar to *Gorilla Tag*, where players mimic walking on all fours to move, climb, and leap. Interactions are heavily physics-based, allowing for knocking things over, scratching, and stealing. The game rewards these chaotic behaviors with quests, often initiated by other animal characters.
The initial environment, "Granny's House," serves as a tutorial and playground, packed with interactive elements. However, the game's scope significantly expanded with the 1.0 update, introducing new biomes like a cluttered garage, a bustling butcher shop, a large garden, and city streets. These new areas brought fresh NPCs, both human and animal, and distinct environmental puzzles with cat-specific missions. The development of *I Am Cat* by New Folder Games highlights a modern approach, emphasizing rapid prototyping and leveraging social media for viral marketing, particularly on platforms like TikTok and YouTube.
The "Garage" level in *I Am Cat* offers a distinct and exhilarating first-time experience, significantly expanding the gameplay beyond the cozy confines of "Granny's House." Accessing the Garage usually requires completing some initial tasks, like solving a code or finding a keycard, building anticipation for what lies beyond the door. The immediate shift from the domestic interior to the industrial clutter of the Garage is striking. Concrete floors, overflowing shelves of tools, and stacked boxes create a densely interactive environment, with a car in need of repair serving as the level's focal point. The verticality of the space is a key feature; high rafters and shelves beckon players to climb and pounce, fully utilizing the game's immersive VR climbing mechanics.
A central new character in this area is the Mechanic, a focused figure whose work becomes a prime target for feline interference. The dynamic shifts from avoiding Grandma's scolding to actively disrupting the Mechanic's tasks. The "First Time" in the Garage is characterized by exploring these new boundaries, whether it's by toppling toolboxes, pilfering essential car parts, or simply being a general nuisance. The core gameplay within the Garage revolves around a quest to "fix" the car, ironically achieved through the cat's clumsy yet effective actions. This quest guides the player through a series of hilariously anthropomorphic yet distinctly feline tasks: using a car jack, rolling a tire, and even smoothing dents with a paw-held hammer. The player physically mimics these actions, such as pumping tire air or spray-painting, all from the game's immersive low-angle perspective.
The Garage level also introduces multi-step objectives that encourage thorough exploration, such as retrieving an engine lever from an attic or finding a screwdriver for the dashboard. These constructive tasks are balanced with more naturally feline "cleaning" missions, like removing trash from the car's interior. The climax often involves attempting to start the car, which frequently results in comedic failures or unexpected crashes, reinforcing the game's slapstick humor. Beyond the primary objectives, the Garage acts as a sandbox for physics interactions, with activities like punching a boxing bag or lifting weights allowing players to test the game's engine. The sheer density of clutter ensures that almost every movement creates a satisfying cascade of falling objects, rewarding player curiosity with immediate auditory and visual feedback. Ultimately, the Garage represents a significant expansion of the *I Am Cat* world, transitioning players from simple housecat mischief to more complex, objective-driven chaos involving tools and machinery, successfully blending sandbox freedom with puzzle-like structure and leaving players with the rewarding feeling of being an agent of delightful chaos.
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ເຜີຍແຜ່:
Jan 23, 2025