Rayman Origins: "Over the Rainbow" | Jibberish Jungle | Ciyaar & Hage, Midnaan La'aan
Rayman Origins
Ku-sharax
Rayman Origins waa ciyaaraha fiidiyowga ah ee aadka loo amaanay, oo ay soo saartay Ubisoft Montpellier, oo soo baxday Nofembar 2011. Waxay dib u bilowday taxanaha Rayman, kaas oo markii hore bilaabmay 1995. Ciyaarta waxaa hormuud ka ahaa Michel Ancel, abuuraha Rayman-kii asalka ahaa, waxaana lagu xasuustaa inay ku soo noqotay xididdadeedii 2D, iyadoo siinaysa aragti cusub oo ku saabsan ciyaaraha platformer-ka oo leh tiknooloji casri ah, iyadoo ilaalinaysa ruuxdii ciyaaraha caadiga ah.
Rayman Origins, Jibberish Jungle waa mid ka mid ah adduunka ugu horreeya ee ciyaartoygu ku bilowdo, waxaana ku jira meelo gaar ah oo loo yaqaan "Over the Rainbow". Meeshan waxay leedahay muhiimad gaar ah maadaama ay tahay midda ugu horreysa ee shan heer oo loo yaqaan "Electoon Bridge", kuwaas oo la furo ka dib marka la siidaayo tiro cayiman oo Electoons ah adduunka ka horreeya. Si loo gaadho waddadan hawada sare, ciyaartoygu waa inay siidaayaan ugu yaraan 10 Electoons, taas oo uu xaqiijinayo Murfy ee bilowga heerka. Magaca heerka laftiisa ayaa tilmaan ka dhigaysa heesta caanka ah ee ka timid filimka 1939, *The Wizard of Oz*.
Si ka duwan heerarka kale ee Jibberish Jungle, kuwaas oo ah kuwo u badan la dagaallanka, "Over the Rainbow" waxay bixisaa caqabad aad u jilicsan oo ku saleysan laxan, iyadoo diiradda lagu saaray ururinta Lums. Ujeedada ugu weyn waa in la ururiyo ku filan oo ka mid ah kuwan oo iftiimaya siddeeda oo ah si loo helo Electoons oo ugu dambeynna la helo bilad la jecel yahay. Tirada loo baahan yahay ee abaal-marinnadan waxaa lagu dejiyay 100 Lums ee Electoonka ugu horreeya, 175-ka labaad, iyo guud ahaan 200 Lums si loo helo bilad. Heerka waxaa loo qaabeeyay sidii waddo sii socota oo firfircoon, taas oo dhiirigelinaysa dareen ah in la sii wado marka ciyaartoygu uu dhex maro dhulka gaarka ah.
Quruxda "Over the Rainbow" waxaa laga sameeyay Electoons-ka la siidaayay, kuwaas oo si hal abuur leh u sameeya dusha sare iyo waddooyinka ay ciyaartoygu ku safraan. Qaar ka mid ah kuwan farxadda leh waxay u shaqeeyaan sidii waxyaabo soo boodi ah, oo ciyaartoyga u ruxa meelo sare, halka kuwa kale ay fidiyaan timahooda dheer, midabka leh si ay u sameeyaan buundooyin la socon karo. Naqshaddan hal-abuurka ahi waxay samaysaa khibrad ciyaar oo firfircoon oo soo jiidasho leh oo gaar ah heerarkan gaarka ah. Safarka ciyaartoyga ee buundadan nool ayaa ah tijaabinta waqtiga iyo saxnaanta, taas oo u baahan in la isku xidho boodboodka, soo boodboodka, iyo duulista si loo ururiyo safafka Lums-ka ee raacaya dariiqa ugu wanaagsan.
Inta lagu jiro heerka, ciyaartoygu waxay la kulmi doonaan saddex Lum King ah oo boqortinimo ah. Taabashada Lum King waxay si ku meel gaadh ah u beddelaysaa dhammaan Lums-ka u dhow casaan waxayna labanlaabaysaa qiimohooda, taas oo ka dhigaysa kulammadan kuwo muhiim u ah gaadhista heerarka ururinta ee sare. Heerka waxaa loo qaybiyaa saddex qaybood oo kala duwan, mid kasta oo leh mid ka mid ah waxyaabahaas qiimaha leh. Inkasta oo Darkroots ay ka muuqdaan heerkan, ma aha kuwo wax khatar ah, oo ka guuraya ciyaartoyga jidhkooda oo u shaqaynaya sidii waxyaabo jawi ahaan u dhaxaysa oo aan ahayn caqabado dhab ah.
Dhamaadka heerka waxaa ciyaartoyga u keenaya caqabad ugu dambaysa: hal Electoon oo ku xidhan oo ay ilaalinayso Lividstone keligood ah. Ka dib markii la dilo cadawgan keligood ah, qafiska waa la jebin karaa, taas oo sii deynaysa maxbuurka ugu dambeeya ee heerka. Heerka waxaa lagu soo gabagabeeyaa ciyaartoygu isagoo ku dul istaagay meel sawir lagu qaadanayo iyadoo Magic-kii tirinayo tirada guud ee Lums-ka la ururiyay.
Kuwa raadinaya caqabad dheeraad ah, tijaabada waqtiga ee "Over the Rainbow" waa la furaa marka la dhammaystiro markiisa ugu horreysa. Habkaani wuxuu tijaabiyaa xirfadda ciyaartoyga ee qaabka iyo farsamada heerka, isagoo u baahan inuu orod ku dhowaad fiican si loo gaadho wakhtiyada ugu wanaagsan. Guusha tijaabada waqtiga waxay ku tiirsan tahay ilaaminta firfircoonida joogtada ah, isticmaalka farsamooyin sida sprint-jumping (boodiinta inta lagu jiro animation weerar firfircoon si loo helo dardar-kordhin) iyo yareynta duulista si loo ilaaliyo xawaaraha. Xakamaynta firfircoonida heerka iyo waqtiga saxda ah ee boodboodka ayaa ah kuwa ugu muhiimsan ee lagu guuleysto caqabadan ku saleysan xawaaraha. Inkasta oo aan loo baahnayn wakhti gaar ah oo loogu talagalay bilad heerkan gaarka ah, raadinta orod aan qaldanayn waxay bixisaa wax badan oo dib ugu soo noqoshada ciyaarta.
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Published: Feb 23, 2022