Oddmar, Ukuhamba, Ukudlala Igeyimu, Akunazichasiso, Izinga 2-1, I-Android
Oddmar
Incazelo
I-Oddmar ngumdlalo ohle kakhulu, wokugxuma nokulwa emhlabeni wezinganekwane zamaViking. Yenziwa yi-MobGe Games kanye ne-Senri. Yakhishwa okokuqala kuma-phone ngo-2018 no-2019, yabe isiphuma kwi-Nintendo Switch naku-macOS ngo-2020. Umlingo wendaba ulandela u-Oddmar, umuntu ongazwakali nabanye abantu basekhaya lakhe futhi ozizwa engakufanele ukuba seValhalla. Uyaqala uhambo lwakhe lokusindisa isigodi sakhe.
Igeyimu imayelana nokugxuma, ukugijima nokulwa ezindaweni ezihlukahlukene ezingu-24. Ukunyakaza kuka-Oddmar kuyahluka, kuyathela kancane kodwa kulawuleka kalula ukuze agxume odongeni. Angakwazi ukudala amapulatifomu wamakhowe, okuyinto esiza kakhulu. Njengoba udlala, uthola amandla amasha nezikhali ezingathengwa ngezintathu zegolide ezitholakala ezindaweni ezahlukene. Ezinye izigaba zinezigaba zokujaha, izigaba zokugijima, izimpi ezihlukile nezikhathi lapho u-Oddmar egibela khona izilwane.
Igeyimu ibukeka kahle kakhulu, idwetshwe ngesandla futhi iyahamba kahle, efanayo ne-Rayman Legends. Izindaba zixoxwa ngezithombe ezihambayo ezikhuluma. Umculo uyafana nezinganekwane zamaViking.
Izigaba zinezigayiso ezifihliwe, ngokuvamile ezintathu zegolide kanye nesine esiyimfihlo esitholakala ezindaweni ezinezinkinga. Lezi zigaba ezingeziwe zingaba yizimpi zesikhathi, izigaba zezitha, noma izigaba zokugxuma ezinzima. Izindawo zokugcina zilungele kakhulu ukudlala isikhathi esincane.
I-Oddmar yathenjwe kakhulu lapho ikhishwa, ikakhulukazi kumafoni, futhi yawina umklomelo we-Apple Design Award ngo-2018. Ababuyekezi bathanda ukubukeka kwayo okuhle, indlela yokudlala, izilawuli ezilula, ukwakhiwa kwezindawo ezinomqondo kanye nobuhle bayo bonke.
Isigaba 2-1 kumdlalo wevidiyo i-Oddmar siyisiqalo sesahluko sesibili, esibizwa ngokuthi i-Alfheim. Lesi sigaba sishintsha umdlali kusuka emazweni aseNorse asekhaya lika-Oddmar eMidgard (Isahluko 1) kuye endaweni ehlukile: ihlathi elimibalabala nelingumlingo. Ukubukeka kwezithombe kuyashintsha, kuba yinganekwane kakhudlwana futhi kumibalabala ukuze kubonakale imvelo yase-Alfheim enomlingo. Njengesigaba sokuqala salesi sahluko esisha, Isigaba 2-1 sisetshenziswa ukuze sidlulisele umdlali kule ndawo entsha kanye nezici zayo ezihlukile zesimo, kuyilapho sakhela phezu kwemishini yomdlalo eyinhloko eyasungulwa ekuqaleni komdlalo.
Umdlalo kuSigaba 2-1 uyaqhubeka nomdlalo wokugxuma nowokulwa ohlobene nesihloko esikhulu se-Oddmar. Abadlali balawula u-Oddmar, basebenzise amakhono akhe okugijima, ukugxuma nokulwa nezitha. Amakhono akhe ahlukile, anikwe yikhowe yomlingo, njengokudala amapulatifomu wamakhowe angunaphakade ngaphansi kwezinyawo zakhe ukuze agxume phezulu noma agxume ezindongeni, ahlala ebalulekile ekuhambeni. Ngenkathi izilawuli eziyisisekelo zihlala zikhona, i-Alfheim iletha izinto ezintsha zemvelo nezinselele ze-physics eziklanyelwe ngokukhethekile ezizungeze ingqikithi yehlathi. Isigaba 2-1 kungenzeka sinezinguqulo eziyisiqalo zalezi zinselele ezintsha, ezidinga ukuthi abadlali bavumelanise amakhono abo akhona ukuze bahambe ezindaweni ezicebile, ezakhiwe ngesandla. Ukugxuma okuyiqiniso nokugxuma odongeni kuyadingeka ukuze kuhanjwe kulezi zigaba zokugxuma ezethulwayo.
Lesi sigaba, kanye nesahluko 2 ngokubanzi, siletha izinhlobo ezintsha zezitha ezifanele indawo yehlathi, njengama-goblin. Umlando obhalwe phansi ubonisa ukuthi njengoba u-Oddmar engena ngokujulile kuleli hlathi, uhlangana nama-goblin athathe isilwane sasendle sasendle saba yisiboshwa. Abadlali bazodinga ukusebenzisa amakhono ka-Oddmar okuhlasela, kungenzeka basebenzise izikhali nezihlangu ezinomlingo ezingatholwa emdlalweni, ukuze banqobe lezi zitha ezintsha. Njengakwezinye izigaba ku-Oddmar, Isigaba 2-1 sinezigayiso, ngokuvamile kufaka phakathi izinhlamvu zemali ezingaqoqwa futhi kungenzeka zichithwe ezintweni ezintsha, kanye nezimfihlo ezintathu ezifihliwe ezinikeza umvuzo wokuhlola ngokuphelele.
Ngokomlando, Isigaba 2-1 sibonisa u-Oddmar engena ngokujulile ehlathini elimlingo elingaziwa ohambweni lwakhe lokuhlenga nokuthola abazalwane bakhe abamaViking abanyamalele. Eseke ashiye isigodi sakhe, u-Oddmar ulandela iziqondiso zokungena ngokujulile e-Alfheim, efuna isidala okuthiwa sazi yonke into eyenzeka ngaphakathi ehlathini. Lesi sigaba sibeka isisekelo sokuhlangana kuka-Oddmar ngaphakathi kulo mbuso wamlingo, ihlola ukuzimisela namakhono akhe njengoba ehamba ezindaweni ezingajwayelekile futhi ebhekana nezakhamuzi ezintsha. Sekukonke, Isigaba 2-1 sisebenza njengesango elingena emhlabeni omuhle kakhulu futhi ohlukile we-Alfheim, uhlanganisa isenzo esijwayelekile sokugxuma nombukiso omusha kanye nokwethulwa kwezinselele nezitha ezihlobene nesahluko.
More - Oddmar: https://bit.ly/3sQRkhZ
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Published: Dec 25, 2022