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Oddmar Izinga 1-4, Ukudlala, Akunazwi, Android

Oddmar

Incazelo

I-Oddmar ngumdlalo wokuhlola, wokugijimisa kanye nokulwa osethwe ezweni elithathelwe indaba yama-Norse, onemidwebo emihle edwetshwe ngesandla nezinhlelo zokuphonsela inselelo ezinomzimba. Indaba igxile ku-Oddmar, iViking ezizwa ingeyona ingxenye yomzana wayo futhi ibonakala ingafanele iValhalla. Ukunakwa yilabo ayekanye nabo kanye nomholi wakhe, u-Oddmar ulwa nokungazithembi kwakhe kanye namandla abona ukuthi akasebenzisi. Indaba, eyethulwa njengamahlaya ahambayo, iqala ngokubeka isimo sika-Oddmar. Umholi, ohahayo futhi ogxile ekunwebekeni, umdelela u-Oddmar ngoba engabambi iqhaza ekugaseleni komzana futhi umnikeza umsebenzi wokushisa ihlathi eliseduze ukuze kuthuthuke umzana, esabisa ngokumxosha uma engenzi. Ezizwa elahlekile, u-Oddmar ulala futhi uphupha ehlangana nomngane wakhe owayelahlekile uVaska emnyango waseValhalla. Kuvela i-fairy yehlathi, esola ukungabikho kwezenzo kuka-Oddmar kodwa imnikeza ithuba lokuhlenga nokuba nendawo eValhalla ngamandla amakhulu, yize kunenani okufanele akhokhe ngalo. Lapho evuka, u-Oddmar uthola ikhambi lomlingo, elinikezwe yi-fairy, elimnika amakhono akhethekile. Izinga 1-1, ukuqala kohambo luka-Oddmar emhlabeni waseMidgard, lisebenza njengesingeniso ezinhlelweni eziyisisekelo. Abadlali bafunda ukuhamba endaweni yehlathi eliluhlaza, elenziwe ngesandla basebenzisa amakhono ayisisekelo ka-Oddmar okugijima, ukugxuma nokulwa. Leli zinga lokuqala lijwayela umdlali isitayela sokugijimisa kanye nemvelo yezinhlelo zokuphonsela inselelo ezinomzimba ezilindelekile. U-Oddmar uqala ukusebenzisa amakhono akhe athuthukisiwe ngamakhambi, avumela ukugxuma okuphezulu noma ukundiza okubalulekile ekuhambeni endaweni. Inhloso ihlanganisa ukuhamba kuleli zinga, mhlawumbe ukunqoba izithiyo ezilula futhi mhlawumbe nokuqoqa uhlamvu lokuqala lwemali olusabalele kulo lonke. Izinga 1-2 liqhubeka nohambo luka-Oddmar eMidgard, lenza phezu kwezisekelo ezabekwa ezingeni lokuqala. Izinhlelo zokuphonsela inselelo zokugijimisa zingakhula kancane kancane ngokuba yinkimbinkimbi, zidinga isikhathi esiqondile noma ukuhlanganisa ukugxuma nokuhlasela izitha zakuqala ezitholakala endaweni yehlathi elingokomlingo. Leli zinga libuye liqhubekisele phambili indaba kakhulu; ngemuva kokuthi u-Oddmar esebenzise umlingo wakhe osanda kuwuthola, ubuyela emzaneni kuphela ukuze abhekane nomholi owayecasuke kakhulu. Njengoba umholi egxeka ukusetshenziswa kwakhe komlingo futhi emsabisa, izulu liyaba mnyama, futhi abantu bomzana banyamalala ngendlela engaqondakali, okushiya u-Oddmar emangele futhi ebuzisa ukuthi ubani owathatha abantu bakhe. Lesi sigameko sibeka isizathu esiyinhloko sika-Oddmar: ukuthola izihlobo zakhe ezilahlekile nokubonisa ukufaneleka kwakhe. Ezingeni 1-3, kusemahlathini aseMidgard, umdlalo uyaqhubeka ukungeza ubunzima ezintweni zokugijimisa nezokuphonsela inselelo. Abadlali kumele bahambe ezigabeni eziba yinkimbinkimbi ngokwengeziwe, mhlawumbe ezihlanganisa ukuhlangana okwengeziwe nemvelo noma ukubhekana nokuhlanganiswa kwezitha okunzima kancane. Amakhono ka-Oddmar, kuhlanganise nokuhlasela kwakhe okujwayelekile nezindlela ezikhethekile ezinikezwe ngamakhambi, kudingeka asetshenziswe ngobuchule obuningi ukunqoba izithiyo nokuqoqa izinhlamvu zemali ezifihliwe noma izinto eziyimfihlo. Idizayini eyenziwe ngesandla iyaqhubeka nokukhanya, inikeza izinselele eziyingqayizivele ezihlola ukuqonda okukhulayo komdlali kwezilawuli kanye nohlelo lwe-physics. Izinga 1-4 lisebenza njengesivivinyo esengeziwe samakhono atholwe ezigabeni ezandulele, kusekudingeka ukuba uhlale endaweni yaseMidgard ejabulisayo. Ukulandelana kwezikhathi zokugijimisa kungenzeka kudingeke ukunikeza ukunakekela okukhulu, mhlawumbe okudinga uchungechunge lokugxuma, ukusebenzisana nodonga, noma ukusetshenziswa ngokucophelela kwe-mushroom bounce mechanic. Abadlali bayaqhubeka ukuhlangana nabangane nezitha njengoba behamba emahlathini anomlingo. Leli zinga liyaqhubeka nokuhlanganisa izinhlelo zokuphonsela inselelo ezinomzimba kanye nezithiyo, okudinga abadlali ukuba bacabange ngokudala ukuthi bangawasebenzisa kanjani amakhono ka-Oddmar kanye nemvelo ukuze bathuthuke. Ukuqedela ngempumelelo leli zinga kuhlanganisa ukuhamba endaweni enzima, ukunqoba izitha, ukuqoqa izinto eziyigugu, futhi kuphawula isinyathelo esibalulekile ohambweni lokuqala luka-Oddmar eMidgard, okuqinisa indlela yokudlala eyinhloko kanye nesakhiwo sendaba sezinkundla ezizayo. Lawa mazinga amane okuqala aseka ngempumelelo umlingiswa ka-Oddmar, amakhono akhe omlingo, umbango oyinhloko wabantu bakhe abalahlekile, kanye nomdlalo wokugijimisa oyisisekelo ochaza uhambo lwakhe oluyindaba enkulu lokuhlenga. More - Oddmar: https://bit.ly/3sQRkhZ GooglePlay: https://bit.ly/2MNv8RN #Oddmar #MobgeLtd #TheGamerBay #TheGamerBayMobilePlay