Intelligences of the Artificial Persuasion | Borderlands: The Pre-Sequel | As Wilhelm, Walkthrough
Borderlands: The Pre-Sequel
Description
Borderlands: The Pre-Sequel is a captivating first-person shooter that occupies a unique narrative space between the original Borderlands and its sequel, Borderlands 2. Developed by 2K Australia in collaboration with Gearbox Software, the game transports players to Pandora's moon, Elpis, and the orbiting Hyperion space station, focusing on the rise of Handsome Jack, an iconic antagonist. With its signature cel-shaded art style and offbeat humor, the game introduces innovative gameplay mechanics, including low-gravity combat and new elemental damage types.
One of the standout missions is "Intelligences of the Artificial Persuasion," which showcases the game’s humor and character depth. Initiated by Janey Springs, players embark on a quest involving a scrambler to access old Dahl technology. The mission's comedic touch is apparent from the start, with a playful code to unlock a garage door, setting a lighthearted tone. Players navigate through enemy-infested areas using the Stingray vehicle, emphasizing teamwork and strategic combat.
As players progress, they meet Felicity, or the Skipper, an AI with a complex backstory that enriches the game’s lore. The Skipper’s desire for autonomy and her fraught relationship with the Bosun add emotional stakes to the narrative. The mission's design incorporates clever puzzles, such as creating an ice bridge over lava, while also challenging players in combat against increasingly difficult foes.
The climax features a showdown with the Bosun, requiring players to utilize their skills and strategies effectively. This blend of intense action and humor encapsulates the essence of Borderlands. Ultimately, "Intelligences of the Artificial Persuasion" represents the game's strengths: engaging gameplay, character development, and a humorous narrative, making it a memorable experience within the broader Borderlands saga.
Chapter 5 - Intelligences of the Artificial Persuasion
00:00:00 Take scrambler
00:00:38 Go to Stingray garage
00:02:29 Unlock garage door & Input 8-0-0-8
00:03:45 Access vehicle station & Get a Stingray
00:04:30 Find Davis Pickle
00:10:39 Talk to Davis Pickle & Listen to plan
00:11:21 Cross bridge to Drakensburg
00:19:39 Override bridge control
00:22:41 Dump methane
00:23:54 Enter pumping station
00:29:32 Activate pumping station
00:37:08 Redirect flow
00:51:02 Dump methane
00:54:30 Cross lava bridge
00:56:03 Enter Drakensburg
00:59:53 Go to command center
01:05:10 Get to engine room
01:11:06 Set engines to full power
01:12:15 Destroy flow regulator
01:12:51 Open power stabilizer
01:19:34 Destroy power stabilizer & Overload engine core
01:20:28 Jettison engine
01:21:18 Enter engine core
01:22:00 Find force field controls
01:26:06 Deactivate force field
01:26:24 Return to command center
01:34:24 Kill Bosun
01:36:53 Enter AI Hub
01:37:55 Meet up with Skipper
01:39:09 Open AI core & TURN IN!
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Published: Jul 21, 2021