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Intelligences of the Artificial Persuasion | Borderlands: The Pre-Sequel | As Wilhelm, Walkthrough

Borderlands: The Pre-Sequel

Description

Borderlands: The Pre-Sequel is a captivating first-person shooter that occupies a unique narrative space between the original Borderlands and its sequel, Borderlands 2. Developed by 2K Australia in collaboration with Gearbox Software, the game transports players to Pandora's moon, Elpis, and the orbiting Hyperion space station, focusing on the rise of Handsome Jack, an iconic antagonist. With its signature cel-shaded art style and offbeat humor, the game introduces innovative gameplay mechanics, including low-gravity combat and new elemental damage types. One of the standout missions is "Intelligences of the Artificial Persuasion," which showcases the game’s humor and character depth. Initiated by Janey Springs, players embark on a quest involving a scrambler to access old Dahl technology. The mission's comedic touch is apparent from the start, with a playful code to unlock a garage door, setting a lighthearted tone. Players navigate through enemy-infested areas using the Stingray vehicle, emphasizing teamwork and strategic combat. As players progress, they meet Felicity, or the Skipper, an AI with a complex backstory that enriches the game’s lore. The Skipper’s desire for autonomy and her fraught relationship with the Bosun add emotional stakes to the narrative. The mission's design incorporates clever puzzles, such as creating an ice bridge over lava, while also challenging players in combat against increasingly difficult foes. The climax features a showdown with the Bosun, requiring players to utilize their skills and strategies effectively. This blend of intense action and humor encapsulates the essence of Borderlands. Ultimately, "Intelligences of the Artificial Persuasion" represents the game's strengths: engaging gameplay, character development, and a humorous narrative, making it a memorable experience within the broader Borderlands saga. Chapter 5 - Intelligences of the Artificial Persuasion 00:00:00 Take scrambler 00:00:38 Go to Stingray garage 00:02:29 Unlock garage door & Input 8-0-0-8 00:03:45 Access vehicle station & Get a Stingray 00:04:30 Find Davis Pickle 00:10:39 Talk to Davis Pickle & Listen to plan 00:11:21 Cross bridge to Drakensburg 00:19:39 Override bridge control 00:22:41 Dump methane 00:23:54 Enter pumping station 00:29:32 Activate pumping station 00:37:08 Redirect flow 00:51:02 Dump methane 00:54:30 Cross lava bridge 00:56:03 Enter Drakensburg 00:59:53 Go to command center 01:05:10 Get to engine room 01:11:06 Set engines to full power 01:12:15 Destroy flow regulator 01:12:51 Open power stabilizer 01:19:34 Destroy power stabilizer & Overload engine core 01:20:28 Jettison engine 01:21:18 Enter engine core 01:22:00 Find force field controls 01:26:06 Deactivate force field 01:26:24 Return to command center 01:34:24 Kill Bosun 01:36:53 Enter AI Hub 01:37:55 Meet up with Skipper 01:39:09 Open AI core & TURN IN! More - Borderlands: The Pre-Sequel: https://bit.ly/3diOMDs Website: https://borderlands.com Steam: https://bit.ly/3xWPRsj #BorderlandsThePreSequel #Borderlands #TheGamerBay

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