Chapter 3 - A New World | Wolfenstein: The New Order | Walkthrough, No Commentary, 4K
Wolfenstein: The New Order
Description
Wolfenstein: The New Order is a first-person shooter that revived the classic series, set in an alternate 1960 where the Nazis won World War II. Players control B.J. Blazkowicz, who awakens from a coma to find the world under Nazi rule and joins the resistance. The game features intense combat, stealth options, and a choice in the prologue that affects the story and gameplay.
Chapter 3, "A New World," sees B.J. and Anya arriving at her grandparents' home after escaping the asylum. Here, the grim reality of the Nazi victory is confirmed. The chapter focuses on gathering intelligence and beginning the journey to Berlin. Initially, B.J. interrogates a captured Nazi officer, Friedrich Keller, in the garage, using rather forceful methods involving a chainsaw to learn about resistance prisoners held in Berlin. This section also allows players to find initial collectibles, setting the stage for the item-hunting aspect of the game.
The main part of the chapter involves navigating and clearing the heavily guarded Oderbrücke checkpoint. This area provides an early opportunity to engage with the game's combat mechanics, offering a mix of stealth and direct action. Players can choose to silently eliminate enemies using knives and silenced weapons or go in guns blazing with the available Handgun 1960 and Assault Rifle 1960. Clearing the checkpoint involves taking out soldiers and commanders, raising a platform to allow passage, and eventually facing larger Guard Robots. The chapter highlights the dual-wielding option and encourages utilizing cover and the environment. Collectibles are scattered throughout the checkpoint, rewarding exploration.
The chapter concludes aboard the Berlin night train, providing a tense encounter with the unsettling Frau Engel and her companion. This interaction is a psychological test for B.J., demonstrating the pervasive and disturbing nature of the Nazi regime's power. Finding the final collectible in a sleeping car compartment rounds out the exploration for the chapter. "A New World" successfully transitions the narrative from survival to resistance, establishing the immediate goal of reaching Berlin and introducing key gameplay elements like combat choices, exploration for collectibles, and character interactions that deepen the world.
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Published: May 01, 2025