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Chapter 3 - Systems Jammed | Borderlands: The Pre-Sequel | As Claptrap, Walkthrough, Gameplay, 4K

Borderlands: The Pre-Sequel

Description

Borderlands: The Pre-Sequel is a first-person shooter that bridges the narrative gap between the original Borderlands and its sequel, detailing the transformation of Handsome Jack from Hyperion employee to the notorious villain. Set on Pandora's moon, Elpis, and the Hyperion space station Helios, the game enriches the Borderlands lore by exploring Jack's descent into villainy. It retains the series' signature cel-shaded art style and irreverent humor, while introducing new mechanics like low-gravity traversal, oxygen management via Oz kits, and elemental damage types such as cryo and laser. Players choose from four unique characters—Athena, Wilhelm, Nisha, and Claptrap—each offering distinct playstyles, all supported by the series’ beloved four-player cooperative multiplayer. The game delves into themes of power and corruption, presenting a complex universe where moral lines are blurred, all while delivering satirical commentary on corporate greed and authoritarianism through its exaggerated setting. Chapter 3, "Systems Jammed," immerses players in the city of Concordia, a bustling hub with its own peculiar brand of order. The primary objective is to neutralize a jamming signal impeding Helios Station's defenses against Dahl forces. The journey begins with a vehicle ride to Concordia, where players encounter CU5TM-TP, a humorous police Claptrap obsessed with enforcing a "Verbal Space Morality Statute," issuing tickets for profanity. To proceed, players must relinquish the Orbatron to bypass these fines and gain entry into the city. Inside, Nurse Nina’s decontamination process, while initially damaging, serves as a necessary healing mechanic. Following this, players visit the Up Over Bar, where Roland and Lilith offer crucial narrative context. Moxxi, the bar's proprietor, reveals the necessity of Moonstones for acquiring transmitters to disable the jamming signal. Players are then tasked with collecting these Moonstones from the bank, a process overseen by Claptrap units, highlighting Concordia's quirky financial system. The core gameplay of the chapter involves placing transmitters on various ECHO towers scattered across Concordia. This section prominently features platforming challenges and combat against defense turrets, demanding players creatively utilize their character's abilities and the low-gravity environment to navigate rooftops and overcome obstacles. The chapter culminates in a surprising lockdown of Concordia by the Meriff, forcing players to seek a secret exit provided by Moxxi, reinforcing her as a vital ally. Throughout "Systems Jammed," the narrative is propelled by witty dialogue and character interactions, underscoring the Borderlands series' blend of action, humor, and unique character dynamics, all while setting the stage for future conflicts. More - Borderlands: The Pre-Sequel: https://bit.ly/3diOMDs Website: https://borderlands.com Steam: https://bit.ly/3xWPRsj #BorderlandsThePreSequel #Borderlands #TheGamerBay

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