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Episode 16 | Kingdom Chronicles 2 | Walkthrough, Gameplay, No Commentary

Kingdom Chronicles 2

Description

*Kingdom Chronicles 2* is a delightful casual strategy and time-management game where players embody the hero John Brave, tasked with saving his kingdom from the clutches of treacherous Orcs. The game, a sequel to its predecessor, maintains its core mechanics of resource gathering, construction, and obstacle clearing within strict time limits, all wrapped in a charming fantasy narrative. Players must strategically manage food, wood, stone, and gold, balancing their economy with the need to build structures, train specialized units like Clerks and Warriors, and utilize magical abilities to overcome challenges. The visually vibrant and polished cartoon style, coupled with an adventurous soundtrack, creates an engaging and lighthearted experience, even as players navigate intricate maps and environmental puzzles. Episode 16, provocatively titled "Better to Have It and Not Need It," truly embodies its name by introducing a significant strategic pivot that emphasizes foresight and defensive preparedness. This level transports players to a confined, debris-strewn valley, immediately limiting expansion and forcing a more deliberate approach. The primary objectives—restoring seven cottages, destroying eight enemy barricades, and collecting one hundred gold—are underscored by the environmental challenge of navigating through clutter and strategically preparing for anticipated enemy assaults. The early game is a race to establish a solid economic foundation. Players must prioritize clearing the immediate surroundings to gather essential wood and food, and quickly upgrade their Workers' Hut to increase their workforce. This simultaneous management of tasks is crucial for efficient resource collection and the initial clearing of obstacles. However, the true lesson of Episode 16 emerges as the player nears the enemy barricades. Unlike previous levels where defense might be an afterthought, this episode triggers waves of Orcs and thieves upon clearing specific blockages. Therefore, a critical build order emerges: the Town Hall must be constructed to generate gold and enable the training of Clerks, and crucially, the Barracks must be built to produce Warriors *before* engaging these trigger points. Failing to do so leads to an overwhelming assault that workers alone cannot repel, highlighting the episode's central theme of being ready for threats before they appear. Once defenses are in place, the player shifts focus to training warriors to dismantle the barricades and intercept incoming enemies, while simultaneously ensuring resource gathering continues to supply the materials needed for cottage restoration and that the Clerk is consistently generating gold. Episode 16 serves as a masterclass in *Kingdom Chronicles 2*'s design, compelling players to think defensively and strategically, reinforcing the invaluable adage that preparedness is paramount. More - Kingdom Chronicles 2: https://bit.ly/44XsEch GooglePlay: http://bit.ly/2JTeyl6 #KingdomChronicles #Deltamedia #TheGamerBay #TheGamerBayQuickPlay