Far Future, Day 9 | Plants vs Zombies 2 | Walkthrough, Gameplay, No Commentary
Plants vs. Zombies 2
Description
*Plants vs. Zombies 2: It's About Time*, a vibrant free-to-play sequel to the beloved 2009 tower defense game, thrusts players into a time-traveling escapade with Crazy Dave and his sentient van, Penny. The core gameplay remains a delightful blend of strategy and charm, where players deploy an arsenal of plants, each with unique abilities, to fend off waves of comical zombies from reaching their home. Resources, primarily "sun," are gathered to fuel these botanical defenses. The sequel enhances this formula with "Plant Food," a power-up that amplifies a plant's abilities, and various purchasable power-ups for direct intervention. Each world visited introduces unique environmental challenges and specialized zombies, demanding constant adaptation from the player.
Far Future, Day 9, is a particularly memorable and challenging stage within this futuristic world. It tests players not just on their offensive capabilities, but on their strategic restraint. The defining feature of this level is its stringent limitation: players must defend their lawn without ever exceeding fifteen plants simultaneously. This constraint transforms the familiar defense into a cerebral puzzle, forcing meticulous planning and efficient use of every deployed unit. The setting itself is adorned with "Power Tiles," special squares that, when activated with Plant Food, unleash the supercharged abilities of all plants on matching colored tiles, making strategic placement paramount.
The zombie lineup on Day 9 is a fitting reflection of the Far Future's technological advancements. Alongside standard zombies, players will encounter Shield Zombies, whose force fields disrupt conventional projectiles, and Robo-Cone Zombies, robust tanks that absorb significant damage. The threat escalates with Bug Bot Imps raining from the sky, creating chaos within defenses, and the evasive Jetpack Zombies, capable of soaring over weaker plant lines. To overcome the fifteen-plant cap, players must master a dynamic economy. Early in the level, resources are diligently cultivated, often with Twin Sunflowers placed on Power Tiles. However, as the zombie waves intensify, these economic plants may need to be sacrificed to make room for crucial offensive units, ensuring the plant count remains within the strict limit. Area-of-effect plants like Snapdragons and Winter Melons are invaluable for their ability to cover multiple lanes, while instant-use plants such as Cherry Bombs and Blovers provide emergency solutions without contributing to the permanent plant count. Successfully navigating Far Future, Day 9 is a significant accomplishment, rewarding players with the E.M. Peach seed packet, a plant crucial for disabling the mechanical adversaries that define the latter half of the Far Future world.
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Published:
Jan 31, 2020