Dark Ages - Night 17 | Plants vs Zombies 2 | Walkthrough, Gameplay, No Commentary
Plants vs. Zombies 2
Description
*Plants vs. Zombies 2: It's About Time* continues the legacy of its beloved predecessor, a charming tower defense game where players deploy an array of botanical defenders to ward off hordes of the undead. The sequel expands this concept with a time-traveling adventure, sending players through various historical eras. The core gameplay involves strategically placing plants, powered by sun, to create an impenetrable defense against waves of zombies. A key addition is Plant Food, which grants temporary, supercharged abilities to plants, adding a dynamic layer of tactical choice. Power-ups offer direct, albeit limited, intervention against the zombie onslaught.
Within this temporal journey, Dark Ages - Night 17 stands out as a particularly engaging "Dark Alchemy" Brain Buster. This nighttime level in the medieval-themed world presents a unique challenge: no natural sun falls from the sky, necessitating a strong reliance on Sun-shrooms and other sun-producing plants to fund defenses. The central threat is the introduction of "evil potions" that randomly appear on the lawn. Zombies that consume these potions gain a significant boost, either in speed or toughness, transforming them into far more dangerous adversaries.
Adding to the difficulty, the level begins with numerous gravestones that not only block planting areas but can also spawn additional zombies through "Necromancy." However, these tombstones can also be a source of sun or Plant Food when destroyed, making the Grave Buster a strategically valuable plant for clearing space and gaining resources. Players must contend with a variety of Dark Ages zombies, from standard Peasant, Conehead, and Buckethead variants – all made more potent by the potions – to specialized threats like armored Knight Zombies and projectile-deflecting Jester Zombies. The malevolent Wizard Zombies, capable of turning plants into sheep, and the Zombie King, who can summon more Knights, further escalate the peril.
A successful approach to Dark Ages - Night 17 demands careful plant selection. Sun-shrooms are essential for maintaining a robust sun economy. Area-of-effect plants like the Fume-shroom are vital for dealing with multiple boosted zombies simultaneously, especially since their fumes bypass Jester Zombie defenses. The Magnet-shroom is crucial for stripping armor from Knight Zombies and the Zombie King. Instant-use plants like the Cherry Bomb can clear out dense groups or eliminate high-priority targets. Defensive plants like Wall-nuts provide vital breathing room, and more advanced players might even employ the Hypno-shroom to turn a potent, potion-empowered zombie against its own kind. Ultimately, triumph in this level hinges on proactively managing the potion threat, prioritizing targets, and maintaining a healthy sun supply to counter the escalating undead assault.
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Published:
Jan 30, 2020