Ancient Egypt, Day 3 | Plants vs Zombies 2 | Walkthrough, Gameplay, No Commentary
Plants vs. Zombies 2
Description
*Plants vs. Zombies 2: It's About Time* is a charming and engaging tower defense game where players defend their homes from waves of quirky zombies using an arsenal of fantastic plants. The game expands on its beloved predecessor by introducing a time-traveling adventure, taking players to diverse historical periods. Each world presents unique environmental challenges and a fresh assortment of undead foes and botanical defenders. The core gameplay revolves around strategically planting flora that cost "sun" to deploy, aiming to stop zombies from reaching the player's house. A key new mechanic is Plant Food, which temporarily supercharges a plant's abilities, adding an exciting tactical layer.
In the Ancient Egypt world, Day 3 serves as an excellent early-game challenge, expertly blending familiar mechanics with new strategic considerations. This level formally introduces the concept of Tombstones to the player's lawn. These ancient markers act as obstacles, blocking direct fire from plants like the Peashooter. This immediately prompts players to think more strategically about plant placement and to utilize plants capable of lobbing projectiles over these obstructions, such as the Cabbage-pult. The zombie waves in this stage often include standard Mummy Zombies alongside tougher armored variants like Conehead and Buckethead Mummies, and sometimes the sun-stealing Ra Zombie, demanding efficient resource management.
The real highlight of Ancient Egypt Day 3, however, is the rewarding introduction of the Bloomerang plant. Upon successfully completing the level, players receive this valuable new offensive plant. The Bloomerang throws boomerangs that can strike multiple zombies in a lane, hitting them twice – once on the outbound throw and again on the return. Crucially, its projectiles can pierce through Tombstones, making it an ideal counter to the very obstacles that made the level challenging. This perfectly encapsulates the game's design philosophy: introducing a problem and then providing a clever, themed solution, all while keeping the gameplay engaging and fun.
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Published:
Jan 29, 2020