Ancient Egypt, Day 1 | Plants vs Zombies 2 | Walkthrough, Gameplay, No Commentary
Plants vs. Zombies 2
Description
*Plants vs. Zombies 2*, a delightful evolution of the original tower defense classic, invites players on a whimsical journey through time to defend their gardens from hordes of the undead. At its core, the game challenges players to strategically deploy a diverse arsenal of plants, each possessing unique abilities, across a grid-based battlefield. The primary resource for summoning these botanical defenders is "sun," which players must diligently collect. Success hinges on preventing zombies from reaching the player's house. The sequel introduces exciting new mechanics, including the powerful "Plant Food," which temporarily supercharges plant abilities, and the narrative framework of Crazy Dave and his time-traveling van, Penny, as they leap through various historical eras.
The adventure begins with Ancient Egypt, Day 1, the player's initial foray into the game's time-traveling premise. This level serves as a gentle introduction to the world's unique atmosphere and the fresh gameplay mechanics. Visually, the familiar lawn gives way to a dusty, sand-swept landscape adorned with iconic pyramids and sphinxes in the background. The narrative kicks off with Crazy Dave's quest for a repeat taco, which inadvertently lands him and Penny in this ancient land.
Gameplay-wise, Day 1 acts as an extended tutorial, focusing on the introduction of **Plant Food**. This vibrant, green power-up, obtainable from specific glowing zombies, transforms a plant's regular attack into a devastating, temporary special ability – imagine a Peashooter unleashing a barrage of rapid-fire projectiles. The player typically starts with core plants like the Peashooter, Sunflower, and Wall-nut, allowing them to experiment with this new dynamic.
The zombies in Ancient Egypt are also thematically adapted. The basic zombie is now a **Mummy Zombie**, while the familiar Conehead makes an appearance as a **Conehead Mummy**. A more intriguing new threat is the **Ra Zombie**, which carries a staff and actively attempts to steal falling sun from the lawn. Players must be quick to collect the sun before the Ra Zombie claims it, adding a layer of resource management and urgency.
As the first day of this ancient world, the level is designed to be accessible. The waves of zombies are manageable, and the tombstone obstacles, if present, are introduced subtly, teaching players about environmental challenges. The primary reward for completing Ancient Egypt, Day 1 is typically the unlocking of the **Map of Space-Time-ness**, the game's central hub, paving the way for further exploration and the acquisition of new, world-specific plants, ultimately preparing players to face the formidable challenges that lie ahead.
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Published:
Jan 28, 2020