Let's Play - Plants vs Zombies 2, Dark Ages - Night 1
Plants vs. Zombies 2
Aprašymas
The first level of the Dark Ages world in *Plants vs. Zombies 2*, "Night 1," serves as a compelling introduction to a challenging new environment. This stage immediately establishes a significant shift in gameplay mechanics, whisking players away from familiar sun-drenched lawns to a gloomy, medieval setting where traditional strategies must be re-evaluated. This level is pivotal in teaching players the core concepts of the Dark Ages world, primarily the absence of natural sun production and the introduction of key new plants and environmental obstacles.
The most defining characteristic of Dark Ages - Night 1, and the entire world, is its nighttime setting. Unlike the majority of previous levels, sun does not fall from the sky. This fundamental change renders sun-producing plants that rely on ambient sunlight, such as the Sunflower, effectively useless. To counteract this, Night 1 introduces the player to the cornerstone of nighttime sun production: the Sun-shroom. This new plant produces a small amount of sun initially and gradually grows to yield larger amounts, forcing a more patient and deliberate approach to resource management.
Accompanying the Sun-shroom is another crucial addition: the Puff-shroom. This zero-cost, short-ranged mushroom provides essential early-game defense. Its temporary nature, disappearing after a short period, encourages players to use it as a disposable shield to deal with initial, weaker waves of zombies without expending precious sun. Mastering the timing and placement of Puff-shrooms is a key skill imparted in this introductory level.
The lawn itself on Night 1 is dotted with gravestones, a signature feature of the Dark Ages. These stone obstacles block straight-shooting projectiles, necessitating the use of lobbed-shot plants or a strategy focused on their destruction. Notably, some gravestones can be destroyed to yield a sun reward, providing a small boost to resources. The initial layout of these gravestones is strategically placed to influence early plant placement and defensive setup.
The zombie horde consists of basic medieval peasants: the standard Peasant Zombie, the slightly more durable Conehead Peasant, and the resilient Buckethead Peasant. These familiar archetypes, clad in medieval garb, provide a gentle introduction to the world's new aesthetic. The level typically consists of two main waves, allowing for a manageable learning curve.
A successful strategy for Night 1 involves a careful balance of sun production and immediate defense. Players will typically be provided with the new Sun-shroom and Puff-shroom, alongside some basic offensive and defensive plants. The initial phase is a race to plant as many Sun-shrooms as possible while using Puff-shrooms to hold off the first few zombies. As sun production ramps up, players can introduce more powerful attackers. The strategic destruction of sun-providing gravestones can also accelerate this process.
In essence, Dark Ages - Night 1 is a masterfully designed tutorial level. It effectively introduces new challenges and the tools required to overcome them, setting the stage for more complex levels. The shift to a nighttime economy, the introduction of essential mushroom-based plants, and the presence of interactive environmental obstacles all combine to create a fresh and engaging experience.
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Published: Feb 03, 2020