MA AADNO RAVENHOLM... (Fiidiyow 360°) | Half-Life 2 RTX | VR 360°, Ciyaar, Aan Faallo Lahayn, 8K
Half-Life 2 RTX
Ku-sharax
Waxaanu halkan ka hadlaynaa *Half-Life 2 RTX*, kaasoo ah dib-u-habayn weyn oo ay sameyeen jaaliyadaha ciyaartoyda, kaasoo noolaynaya ciyaartii ugu horreysay ee qofka sida weyn loo jecel yahay ee 2004-tii, isagoo isticmaalaya tiknoolajiyad casri ah oo muuqaalka ah. Waxaa loo qorsheeyay in la sii daayo 2025, mashruucan wuxuu tusinayaa awoodaha NVIDIA RTX Remix, kaasoo beddelaya muuqaalkii qadiimiga ahaa ee Source Engine una beddelaya muuqaal buuxa oo ay ku jiraan iftiin gaar ah iyo muuqaal jireed. In kasta oo ciyaartii asalka ahayd ay ahayd mid aad u wanaagsan, haddana dib-u-habayntan waxay doonaysaa inay muuqaalkeedii ku soo celiso heerka casriga ah iyadoo aan waxba laga beddelayn ciyaartii asalka ahayd, jilbaha, ama sheekada. Waxaa sameeyay Orbifold Studios, koox ka kooban afar kooxood oo caan ah oo samaynayay isbeddellada *Half-Life*, waxay ku midoobeen inay yimaadaan khibradooda si ay u abuuraan waxyaabo cusub iyo muuqaal qurux badan. Valve, oo ahayd abuuraha ciyaarta, ma ahan qayb ka mid ah horumarinta, laakiin waxay siisay mashruucan ogolaansho si loo sii daayo sidii DLC bilaash ah Steam-ka.
Astaanta ugu muhiimsan ee *Half-Life 2 RTX* waa isticmaalkeeda iftiin buuxa oo lagu xisaabiyo (path tracing). Si ka duwan hababkii hore, taasoo iftiinka ku sawirta sawirro la diyaariyay iyo khiyaamo, path tracing wuxuu si dhab ah u dhisaa sida iftiinka ula falgala meelaha kala duwan. Tani waxay keentaa muraayado dhab ah, dhalaal, iyo hoosyo kuwaasoo si firfircoon uga jawaaba deegaanka. Tusaale ahaan, magaalada naxdinta leh ee Ravenholm, oo ku jirta ciyaarta, laambaduhu waxay abuuraan hoosyo sax ah oo ku wareegaya caqabadaha, iyo indhaha dhalaalaya waxay ku muujiyaan biyo-dhacyo ku yaal waddooyinka.
"WE DON'T GO TO RAVENHOLM... (360° Video)" waa tusaale muhiim ah oo muujinaya awoodaha *Half-Life 2 RTX*. Fiidiyowgan 360-degree ah wuxuu ku dhigayaa daawadaha meel dhexda ah magaalada argagaxa leh ee Ravenholm, kaasoo ku dhexyaal zombie-yaal. Wuxuu muujinayaa sida iftiinka buuxa ee lagu xisaabiyo uu u beddelayo jawiga. Halkan, iftiinka ka soo baxa laydhka waxaad ku arki kartaa si dhab ah, isagoo u dhigaya hoosyo qoto dheer oo isbeddelaya iyadoo la socoto dhaqdhaqaaqa. Qaybaha dhismaha iyo walxaha kale ayaa sidoo kale loo cusbooneysiiyay tayo sare leh oo leh walxooyinka jireed ee dhabta ah (Physically Based Rendering), taasoo ka dhigaysa inay si dhab ah ula falgalaan iftiinka. Tusaale ahaan, birta wasakhda ah waxay muujinaysaa iftiin ka duwan sida dusha qoyan ee dhagaxa laastiga ah. Fiidiyowgaan wuxuu si cad u muujinayaa kororka muuqaalka iyo sida jawiga argagaxa leh loo xoojiyay iyadoo la isticmaalayo tiknoolajiyadaha iftiinka ee ugu dambeeyay, taasoo ka dhigaysa Ravenholm meel aad uga khatar badan oo naxdin badan marka loo barbar dhigo ciyaartii asalka ahayd. Waxay siinaysaa aragti ku saabsan sida horumarka farsamada uu u noolayn karo ciyaaro qadiim ah, isagoo keenaya waayo-aragnimo cusub oo u gaar ah.
This video was rendered using the Source Engine Panorama Renderer. It allows for high-quality 8K equirectangular output by automating a 22-angle spherical rig capture within the Source Engine. Project link: https://bit.ly/4pVywdY
More - 360° Half-Life 2 RTX: https://bit.ly/4sPD1cu
More - 360° Source Engine: https://bit.ly/3LZurr9
More - 360° Gameplay: https://bit.ly/3NtfnCF
More - 360° Game Video: https://bit.ly/4iHzkj2
Steam: https://bit.ly/4jYfSko
#HalfLife2 #Valve #VR #TheGamerBay
PUBLISHED:
Jan 23, 2026