TheGamerBay Logo TheGamerBay

Half-Life 2 RTX

Orbifold Studios (2025)

Qoraal

Half-Life 2 RTX waa dib-u-dhisme cusub oo ay samaysay bulshada ciyaarta toogashada qofka hore ee caanka ahayd ee Valve oo la sii daayay 2004, waxaana loogu talagalay in lagu casriyeeyo muuqaalka ciyaarta iyadoo la adeegsanayo tignoolajiyada soo-saarista ee ugu dambeysay. Waxaa la qorsheeyay in la sii daayo 2025, mashruucan waxa uu u adeegaa sidii bandhig loogu talagalay madal RTX Remix ee NVIDIA, kaas oo u beddelaya qaabdhismeedka qadiimiga ah ee Engine-ka Ilaha si waayo-aragnimo muu-eed oo gebi-ahaanba ah oo ku salaysan jilicsanaan. Inkasta oo Half-Life 2-dii asalka ahayd ay tahay fanaanad heer sare ah oo naqshadaynta ciyaarta ah, dib-u-dhismetan waxa uu higsanayaa in uu heerka muuqaalka kor u qaado heerka casriga ah isaga oo aan beddelin ciyaarta aasaasiga ah, jilicsanaanta, ama sheekada oo qeexay nooca. Mashruucan waxa soo saaray Orbifold Studios, oo ah urur gaar ah oo loo sameeyay gaar ahaan hawshan. Halkii laga ahaan lahaa istuudiyow ciyaar oo caadi ah, Orbifold waa "koox weyn" oo ka kooban afar kooxood oo caan ah oo ka shaqeeya Half-Life: Half-Life 2: VR, Half-Life 2: Remade Assets, Project 17, iyo Raising the Bar: Redux. Horumariyayaashan, kuwaas oo hore ula shaqeeyay si madax-bannaan iyagoo samaynaya waxyaabo wax ka beddel ah oo tayo sare leh, ayaa isku ururay si ay uga faa'iideystaan khibradooda samaynta agabka, wax ka beddelka mashiinka, iyo jihada farshaxanka. Inkasta oo Valve, oo ah abuuraha asalka ah ee Half-Life, aysan si toos ah u horumarinayn ciyaartan, waxay siiyeen mashruucan ogolaanshahooda, taas oo u ogolaanaysa Orbifold Studios inay ku daabacaan sida DLC-ga bilaashka ah ee Steam ee qof kasta oo leh ciyaarta asalka ah. Astaanta ugu muhiimsan ee Half-Life 2 RTX waa isticmaalkeeda raadraaca dhammaan, oo inta badan loo yaqaan path tracing. Si ka duwan rasterization-ka caadiga ah, kaas oo u qaabeeya iftiinka iyadoo la isticmaalayo khariidadaha "la dubay" iyo khiyaamo, path tracing waxa uu u qaabeeyaa habdhaqanka nalalka si xaqiiqi ah marka ay ka boodaan dusha sare. Tani waxay u oggolaanaysaa muuqaallo, jilicsanaanno, iyo hoosyo la aamini karo oo si firfircoon uga jawaaba deegaanka. Tusaale ahaan, magaalada Ravenholm ee yaabka leh ee ay ka buuxaan zombie-yada, oo lagu soo bandhigay ciyaarta demo-ga March 18, 2025, nalalka ayaa sameeya hoosyo sax ah oo ku dul booda qashinka, indhaha dhalaalaya ayaa ka muuqda biyo fadhiya oo ku jira waddooyinka jabay. Dib-u-habaynta iftiinka ayaa si aasaasi ah u beddesha jawiga Magaalada 17, taasoo ka dhigaysa qaab-dhismeedkeeda dystopian-ka mid ah mid la aamini karo oo cadaadis ah. Si loo taageero culeyskan garaafyada ah, ciyaartu waxa ay isku daraysaa tignoolajiyada ugu dambeysay ee NVIDIA ee kordhisa waxqabadka. Sida ku cad faahfaahinta sii-daynta 2025, ciyaartu waxa ay isticmaashaa DLSS 4 (Deep Learning Super Sampling) oo leh Multi Frame Generation. Tani AI-ku-wado tignoolajiyada ayaa u soo saarta ciyaarta xallin hoose ka dibna u qaadaysa iyadoo la samaynayo frame-ka dhexe, taasoo u oggolaanaysa xawaare sare oo frame ah xitaa culeyska xisaabeed ee culus ee path tracing. Intaa waxaa dheer, ciyaartu waxa ay soo bandhigaysaa DLSS 3.5 Ray Reconstruction, oo ah qaab AI ah oo kordhiya caddeynta saamaynta ray-traced-ka iyadoo lagu beddelayo diidmooyinka gacanta, taasoo hubinaysa in iftiinku si degdeg ah oo fiiqan u cusboonaysiiyo inta lagu jiro dagaalka degdegga ah. Integrations-ka kale ee farsamada waxaa ka mid ah RTX IO, oo kordhisa soo dejinta agabka si loo yareeyo dhibaatada iyo wakhtiga soo dejinta, iyo NVIDIA Reflex, oo yareeya daahitaanka gelinta. Ka sokow iftiinka, Orbifold Studios waxa ay fulisay dib-u-habayn dhamaystiran oo ku saabsan agabka ciyaarta. Mashruucan kuma dabaqi doono oo keliya saamaynta iftiinka ee geometry-ga hore; kooxdu waxa ay gacanta ku dhisteen kumanaan agab oo leh guryaha jilicsanaanta (PBR). Tani waxay la macno tahay agabyada sida birta, muraayadda, iyo qallafsanaanta sida ay ula falgalayaan iftiinka sida ay ula falgalayaan adduunka dhabta ah - birta xoqan dhalaalaysaa, halka marooyinka ay nuugaan iftiinka. Tirada polygons-ka si weyn ayaa loo kordhiyay; tusaale ahaan, HEV suit-ka caanka ah, waxa uu leeyahay kumanaan faahfaahinta laamiga ah kuwaas oo asal ahaan ahaayeen oo keliya textures fidsan. Dr. Kleiner's lab, oo ah goob caan ah oo hore ee ciyaarta, ayaa muujinaysa tan iyadoo leh koobab galaas ah oo tayo sare leh, mashiinno adag, iyo qaab-dhismeed faahfaahsan oo ilaalin kara ilaa 4K. Inkasta oo isbeddelka muuqaalka ah, horumariyayaashu waxay ilaaliyeen falsafad ilaalinta marka la eego ciyaarta. Dhaqdhaqaaqa, toogashada hubka, iyo jilicsanaanta qoriga gravitational ee caanka ah ayaa weli ah kuwo aan la taaban, taasoo hubinaysa in ciyaartu ay dareentid sidii ay ahayd ciyaartii 2004. Dib-u-dhismuhu waxa uu u shaqeeyaa sidii maqaar garaaf ah oo ku dul yaal hab-dhaqanka asalka ah, isaga oo ilaalinaya ujeeddada faneed ee naqshadaynta Valve-ka, iyadoo la baabi'inayo xaddidaadaha farsamada ee bartamihii-2000-meeyadii. Half-Life 2 RTX waxa ay matashaa wakhti muhiim u ah bulshada modding-ka, taasoo ka dhigaysa xadka u dhexeeya mashruucyada taageerayaasha iyo dib-u-dhismada rasmiga ah. Iyadoo la adeegsanayo madal NVIDIA RTX Remix, Orbifold Studios waxa ay abuurtaa blueprint ah sida ciyaaraha qadiimiga ah loo cusboonaysiin karo xilliga casriga ah. Iyada oo la sii daynayo 2025, oo ay ku jiraan demo of Ravenholm iyo Nova Prospekt, mashruucan waxa uu u taagan yahay sidii u dabaaldeg loogu talagalay dhaxalka joogtada ah ee Half-Life 2, isaga oo siinaya dadka caadiga ah sabab ay dib ugu noqdaan Magaalada 17 iyo kuwa cusub habka ugu wanaagsan ee loo maro khibrada Gordon Freeman.
Half-Life 2 RTX
Taariikhda Soo Bixitaanka: 2025
Qeybaha: Action, driving, FPS
Soo saarayaal: Valve, Orbifold Studios
Daabacaadayaasha: Orbifold Studios