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Half-Life 2 RTX

Orbifold Studios (2025)

Incazelo

I-Half-Life 2 RTX iyinhlangano yomphakathi ehlehlisa i-game yokuqala ka-2004 yabalandeli abaningi evela ku-Valve, eyenzelwe ukwenza izithombe ze-game zibe zesimanje ngokusebenzisa ubuchwepheshe obuthuthukisiwe bokubuyisela izinto. Kuhlelelwe ukuthi kuphume ngo-2025, leli phrojekthi liyisibonelo se-platform ye-NVIDIA's RTX Remix, iguqula ubuhle be-Source Engine yakudala bube okuhlangenwe nakho okungokwesayensi okusekelwe ngokugcwele kokudlala okungokwemvelo. Ngenkathi i-*Half-Life 2* yokuqala ihlala iyisiqephu sobuciko somklamo we-game, leli hlelo lokuphinda libuyise izithombe libheke ukuletha ukwethembeka kwayo kwezithombe kumazinga esimanje ngaphandle kokuguqula isisekelo sokudlala, i-physics, noma i-narrative eyachaza uhlobo. Le phrojekthi ithuthukiswa yi-Orbifold Studios, iqembu elihlukile elakhiwe ngqo kuleli phrojekthi. Kunokuba i-studio ye-game yakudala, i-Orbifold "iqembu elikhulu" lamaqembu amane abalulekile okudlala i-modding ye-*Half-Life*: i-*Half-Life 2: VR*, i-*Half-Life 2: Remade Assets*, i-*Project 17*, kanye ne-*Raising the Bar: Redux*. Laba bantu abathuthukisa, abebevele besebenza ngokwehlukile kumaphelethilomu abo aphezulu, bahlangana ukuze bahlanganise ulwazi lwabo ekwakhiweni kwezinto, ukushintshwa kwe-engine, kanye nokuqondiswa kobuciko. Noma ngabe i-Valve, umdali wokuqala we-*Half-Life*, ayithuthukisi ngqo le ndaba, bayibusisile le phrojekthi, bavumela i-Orbifold Studios ukuthi iyishicilele njenge-DLC yamahhala ku-Steam kunoma ubani ongumnikazi we-game yokuqala. Isici esihlukanisayo se-*Half-Life 2 RTX* ukusetshenziswa kwayo okugcwele kwe-ray tracing, okubizwa nangokuthi i-path tracing. Ngokungafani ne-rasterization yakudala, ehambisa ukukhanya kusetshenziswa amamephu "aphekiwe" nemigilingwane, i-path tracing imodela ukuziphatha kwezintambo zokukhanya ngesikhathi sangempela njengoba zishaya ezindaweni. Lokhu kuvumela izibuyekezo ezingokwemvelo, ukuphumula, kanye nemithunzi ehambisana nomhlaba okuzungezile. Ngokwesibonelo, edolobheni elibukeka njengelizungezwe izidumbu iRavenholm—elikhona ku-demo ye-game yango-Mashi 18, 2025—izibani ezibhekayo zenza imithunzi eqondile ezihlukanisa nodoti, namehlo akhanyayo abuyiselwa emachibini amanzi emigwaqweni eqhekekile. Ukubuyekezwa kokukhanya kushintsha ngokuphelele isimo saseCity 17, kwenza isakhiwo sayo sobhubhisi sicace kakhudlwana futhi sibe nesishayo. Ukusekela lo msebenzi omkhulu wezithombe, i-game ihlanganisa ubuchwepheshe obusha kakhulu bokuthuthukisa ukusebenza kwe-NVIDIA. Ngokwezincazelo zokuphuma ngo-2025, le ndaba isebenzisa i-DLSS 4 (Deep Learning Super Sampling) nge-Multi Frame Generation. Lobu buchwepheshe obuholwa yi-AI bubuyisela i-game kusivinini esiphansi bese busibuyisela phezulu ngenkathi kubuyiselwa izikrini ezingaphakathi, kuvumela izivinini eziningi ngisho nangalesi sikhathi esikhulu sokubala se-path tracing. Ngaphezu kwalokho, i-game ifaka i-DLSS 3.5 Ray Reconstruction, imodeli ye-AI ethuthukisa ukucaca kwemiphumela ye-ray-traced ngokufaka abaqhubi bokufaka ngesandla, iqinisekisa ukuthi ukukhanya kubuyekezwa ngokushesha nangokucacile ngesikhathi sokulwa okusheshayo. Ezinye izinto ezihlanganisiwe zobuchwepheshe zifaka i-RTX IO, esheshisa ukulayisha izinto ukuze kuncishiswe ukuthuthumela nokulayisha izikhathi, kanye ne-NVIDIA Reflex, enciphisa ukubambezeleka kokufaka. Ngaphezu kokukhanya, i-Orbifold Studios yenze uhlelo olubanzi lokuphinda lwenziwe izinto ze-game. Le phrojekthi ayisethi izimo zokukhanya ezintsha ku-geometry endala; iqembu liye laphinda lwakha izinkulungwane zezinto ngezimfanelo ezisekelwe ku-Physically Based Rendering (PBR). Lokhu kusho ukuthi izinto ezifana ne-metal, ingilazi, nodaka zihlangana nokukhanya njengoba zizokwenza emhlabeni wangempela—amagajethi ensimbi ayakhipha ukukhanya, ngenkathi izindwangu zithatha ukukhanya. Izibalo ze-polygon zikhuphuke kakhulu; isudi ye-HEV eyaziwayo, ngokwesibonelo, inezigidi zemfundo ye-geometric eyayingama-texture ayisicaba. Igumbi likaDkt. Kleiner, indawo eyaziwa ngaphambi kwesikhathi kule game, ibonisa lokhu ngezibuko zeglasi ezisezingeni eliphezulu, imishini eyinkimbinkimbi, namamodeli abalingiswa abanemininingwane aqinisa ukuhlola kwe-4K. Ngaphandle kokuguquka kwezithombe, abathuthukisi baye bagcina ifilosofi yokugcinwa mayelana nokudlala. Ukuhamba, ukudubula, kanye ne-legendary gravity gun physics kuhlale kungashintshiwe, kuqinisekisa ukuthi i-game "izwakala" njengeyokuqala ka-2004. Ukwenza kabusha kusebenza njengesikhumba sezithombe phezu kwezibalo zangempela, kugcina injongo yobuciko yomklamo we-Valve wezinga lomhlaba ngenkathi kususwa imingcele yobuchwepheshe yama-mid-2000s. I-*Half-Life 2 RTX* imele isikhathi esibalulekile emphakathini wokudlala imidlalo, ihlanganisa umngcele phakathi kwamaphrojekthi abalandeli kanye nezihloko ezisemthethweni ezindala. Ngokusebenzisa i-platform ye-NVIDIA RTX Remix, i-Orbifold Studios iye yenza i-blueprint yokuthi imidlalo yakudala ingavuselelwa kanjani ngesikhathi samanje. Ngokuphuma kwayo ngo-2025, kufaka phakathi i-demo ye-Ravenholm kanye ne-Nova Prospekt, le phrojekthi imele isipho esikhulu esiphathelene ne-Half-Life 2, ihlinzeka abanolwazi ngesizathu sokubuyela eCity 17 kanye nabasha indlela ecacile yokuzibonela uhambo lukaGordon Freeman.
Half-Life 2 RTX
Usuku Lokukhipha: 2025
Izinhlobo: Action, driving, FPS
Onjiniyela: Valve, Orbifold Studios
Abashicileli: Orbifold Studios