Isiqephu 4 - Ukubalekela Ibhere | Okulahlekile Ekuplayini | Ukudlala, Akukho Sikhomba, Android
Lost in Play
Incazelo
*Lost in Play* ngumdlalo wokuzijabulisa we-point-and-click okubandakanya abadlali emkhakheni omkhulu wokucabanga kwezingane. Wenzelwe i-studio yase-Israeli i-Happy Juice Games futhi washicilelwa yi-Joystick Ventures, umdlalo wakhululwa ngo-Agasti 10, 2022, we-macOS, i-Nintendo Switch, ne-Windows. Selokhu watholakala ku-Android, iOS, i-PlayStation 4, ne-PlayStation 5. Umdlalo ulandela izindaba zikadadewethu nodadewabo, u-Toto no-Gal, njengoba behamba emhlabeni wobungcweti owazalwa ukucabanga kwabo, bezama ukubuyela ekhaya. Indaba ye-*Lost in Play* ayichazwa ngenkulumo noma ngombhalo, kodwa ngokusebenzisa izithombe ezingasho lutho, ezithandekayo kanye nemidlalo. Lolu khetho lomklamo lwenza umdlalo ufinyeleleke kalula, njengoba abalingiswa bekhuluma ngesiqhafu esithandekayo, izimpawu, neziphawuli. Indaba iyindaba yokuzijabulisa enhle eqhathaniswa nemidlalo ye-TV yopopayi ejabulisa njenge-*Gravity Falls*, *Hilda*, kanye ne-*Over the Garden Wall*. Njengoba u-Toto no-Gal behamba ezindaweni zabo abacabanga ukuthi zinjalo, bahlangana nezinhlobonhlobo zezilwane ezimangalisayo nezimangalisayo, kusukela kuma-goblin aqinile kuya ku-toad yenkosi. Injongo yabo ihlanganisa ukuhlola izindawo zokulala, ukuqala isivunguvungu emzaneni wama-goblin, kanye nokusiza ithimba lama-frog ukuthi likhulule insimbi entsheni. Imidlalo ku-*Lost in Play* iyindlela yesimanje yokuzijabulisa yakudala ye-point-and-click. Abadlali baqondisa abazalwane ngokusebenzisa uchungechunge lweziqephu ezihlukene, ngasinye sinendawo entsha enezinye izimfuno ezizoxazululwa. Umdlalo unezimpawu ezingaphezu kwezingu-30 eziyingqayizivele nemidlalo encane ehlangene kahle endabeni. Lezi zinselelo zisuka ezimpuzweni zemvelo kanye nemisebenzi yokugijima kuye emidlalweni encane eyahlukile njengokudlala amakhadi nama-goblin noma ukwakha umshini ondizayo. Izimfuno zakhelwe ukuthi zibe nolwazi futhi ziqondakale, zigweme izixazululo ezingenakwenzeka ezivame ukuhlala esigabeni. Kwabadlali abangazithola bevalekile, uhlelo oluphana kakhulu losizo luyatholakala ukunikeza ukuphusha endleleni efanele ngaphandle kokunikeza isixazululo ngokuphelele.
Isiqephu sesine se-*Lost in Play*, esinesihloko esithi "Ukubalekela Ibhere," siguqula ukugxila ku-Toto, umfowethu, ozithola eyedwa futhi esengozini ehlathini elihle, kodwa elibuswa. Isahluko sivulwa ngokugcizelela okucacile njengoba u-Toto efihla engaphakathi kwi-log eqandayo, ephuca ibhere elikhulu, elinamadwala. Lesi sihlangano sokuqala sibeka isimo esicindezelayo nesine-anxiety, ngokushesha sibandakanya umdlali esimo sika-Toto. Uma ubungozi obuphuthumayo budlulile, u-Toto uphuma emhlabeni onemibala, owenziwe ngesandla ogcwele izilwane eziyimfihlo nezimfuno eziyinkimbinkimbi. Injongo enkulu yalesi siqephu ihlukahlukene, ihlanganisa umsebenzi omkhulu okuhlukahlukene ezinyathelweni ezincane, ezixhunyanisiwe, konke kuyilapho ubungozi bebhere elinamadwala bubhikisela.
Lapho ephuma endaweni yakhe yokufihla, u-Toto uhlangana ne-goblin encane, enemfihlakalo, ehlezi egatsheni, egxile encwadini. Lesi silwane sibuhlungu ngoba sishaye izibuko zaso futhi asikwazi ukufunda. Lesi sihlangano sibeka umgomo oyinhloko ka-Toto: ukuthola izibuko ze-goblin. Ukufuna le nto eyodwa kubuyisela indaba phambili, kuholela u-Toto ukuthi ahlolisise indawo yakhe kabanzi. Ihlathi lihlukaniswe ezindaweni ezimbalwa eziyinhloko, ngayinye inezinselele zayo eziyingqayizivele. Ngakwesokunxele se-goblin, u-Toto uthola indawo ekhanyayo ehlala ama-frog amathathu, ngayinye inkinga eyahlukile okudingeka ixazululwe. I-frog eyodwa ilwa nokuthola isikhumba sayo esibomvu egatsheni eliphakeme, enye izama ukuvula ikani lama-frog treats, kanti eyesithathu izama ukudonsa insimbi entsheni, ngokucacile isho ukuthi u-Arthurian legend. Lezi zimfuno ezisekelwe ku-frog zakha inhliziyo yemidlalo yesiqephu, zidinga ukubuka kahle nokusetshenziswa kwezinto.
Ngakwesokudla se-goblin perch kunezindawo eziyingozi lapho ibhere elinamadwala lingabonakala khona. Kungcono lapho u-Toto kufanele azizwe eguqa ukuze athole into ebalulekile: umese. Ukuthola umese kuyilokho kuqala ukuhlolwa kwesibindi nesikhathi somdlali, njengoba kudinga ukusondela endaweni yebhere. Ngomese, u-Toto angasebenzisana nendawo yakhe ngezindlela ezintsha, njengokugawula umgodi ojule esihlahleni ukuze aqoqele i-resin enamathelayo ebhodweni elitholakala eduze nama-frog. Lo mkhuba wokuhlanganisa izinto ukuxazulula izimfuno zemvelo uyisihloko esiphindaphindayo kulesi siqephu.
Indlela yokuthola izibuko ze-goblin ayiqondile. Ukusiza i-frog yokuqala, u-Toto kufanele asebenzise igatsha elide ukudonsa isikhumba sayo phansi. Ngenxa yokubonga, le frog iba umngane osizayo. Lo mngane omusha uba nosizo ekuphumeni okuhlakaniphile ukukhohlisa ibhere. Ngokufihla ku-log eqandayo nokuthumela i-frog ukuthi yenze umsindo, u-Toto angadonsa okwamanje ukunakekelwa kwebhere, amvumele ukuthi aphuce i-lever eluhlaza okwesibhakabhaka elifihliwe otshanini eduze. Kodwa-ke, lesi senzo sithathelwa omunye u-goblin ongumuntu ophikisana no-Toto ...
Amabonakalo:
216
Ishicilelwe:
Jul 23, 2023