Ukugunda ugogo ku-I Am Cat | Ukudlala kwakamuva, i-Gameplay, Akukho ukuphawula
I Am Cat
Incazelo
I-Cat iyisihloko esisha semidlalo ye-virtual reality (VR) sandbox, esatholakala ngoDisemba 5, 2024, eyakhiwe futhi yanyatheliswa yi-NEW FOLDER GAMES LTD. Le midlalo igxile kakhulu ekuzizwa kwangempela nokudlala indima, ivumela abadlali ukuthi baphile impilo yekati, bayisebenzisa imishini esekelwe ku-physics ukuzulazula emhlabeni ojikelezayo. Abadlali basebenzisa izandla zabo ukuhambisa, ukugibela, nokweqa, kanti izinto ezivamile zasekhaya ziyizinto zokudlala noma izithiyo. Kukhona nohlelo lwemibuzo, oluthola ukudlala kwabadlali ukubenza babe yingxenye yomphakathi wezinye izilwane.
Ekuqaleni, umdlalo uqala ekhaya likagogo, eliyindawo enkulu yezakhiwo zokuxhumanisa. Kule ndawo yasekhaya, abadlali bangathola izinto eziningi abazokwenza, njengokubuka i-TV noma ukuthola izindawo ezifihliwe. Ngemuva kokukhishwa okuphelele, umdlalo wandiswa kakhulu, kwengezwa izindawo ezintsha njengegadi, isitolo semithi, negaraji. Lokhu kwengeza izinhlamvu ezintsha, njengomthengisi onolaka nenja enamanga.
Esikhathini sokukhishwa kwe-Early Access, kunezici ezikhethekile ezikhulunywa kakhulu emphakathini, okuhlanganisa "ukushefa ugogo." Lesi sici, esitholakala ekhaya likagogo, sibonisa ukuthi umdlalo ungayithatha kanjani i-chaos ejabulisayo. Umdlali kufanele athole u-shevu bese engasebenzisa lelo thuluzi ukuze ashene izinwele zigogo. Lokhu kudinga ukuziphatha okufihliwe nokusebenzisa amandla omzimba wekati, njengokubuka ugogo nokumphatha kahle ukwenzela ukuthi angaboni.
Ukushefa ugogo akulula, ikakhulukazi njengoba ugogo engakujabuleli futhi angase ashaye ikati. Lokhu kudala izimo ezihlekisayo lapho abadlali bezozama khona ukugcwalisa umsebenzi ngaphambi kokuba ugogo avuke. Abanye abadlali basho ukuthi bahlabe ugogo ngemishini, noma bambulale ngaphambi kokumshiya izinwele.
Lesi sici siheha kakhulu, sibonisa amandla emidlalo yokudala ama-memes nokudala i-content ye-viral ku-YouTube ne-TikTok. Ukushefa ugogo kuyindlela yokubuyela emuva esimisweni sasekhaya, njengoba ikati linikeza umuntu okuyikho okumnandi ukulwa nemithetho futhi lenze into eyinqaba. Umklamo womdlalo uhlanganisa ukuhlekisa nokungcola, okwenza "ukushefa ugogo" kube yinto eyinhle futhi engalibaleki, okwenza i-I Am Cat ibe eyodwa yemidlalo ye-VR ebaluleke kakhulu kulokho.
More - I Am Cat: https://bit.ly/40cjK8U
Steam: https://bit.ly/49WsH9I
#IAmCat #TheGamerBayLetsPlay #TheGamerBay
Amabonakalo:
29
Ishicilelwe:
Jan 28, 2025