Ukudlala Imidlalo Yabantu Okudlalwa Yiqhawe Ngekhono Lomuntu Okuthinta Umzimba Ngokuphelele - Uku...
Roblox
Incazelo
I-Roblox iyinkundla enkulu yabadlali abaningi lapho abasebenzisi bengakha, babelane, futhi badlale imidlalo eyenziwe abanye abadlali. Iklanywe yinkampani iRoblox, yakhululwa ngo-2006 kodwa yakhula kakhulu eminyakeni yakamuva. Lokhu kungenxa yendlela yayo eyunikezi ukuthi abasebenzisi bakwazi ukwenza imidlalo.
Enye yezinto ezihlukanisa iRoblox ukuthi abasebenzisi bayakwazi ukudala imidlalo. Ibhulogi inesistimu yokwenza imidlalo efinyelelekayo kubantu abasaqala, kodwa futhi inamandla kubantu asebenza kanzima. Ngosizo lweRoblox Studio, abasebenzisi bangakha imidlalo besebenzisa ulimi lwe-Lua. Lokhu kwenze kwaba khona imidlalo ehlukene kakhulu kuwo wonke ama-obstacle courses alula kwimidlalo eyinkimbinkimbi lapho abadlali bezenza abalingisi. Ukwazi kwabasebenzisi ukwenza imidlalo yabo kwenza kube lula kubantu ukuthi benze futhi babelane ngemisebenzi yabo.
I-Roblox futhi ihlukaniswa ngokugxila kwayo emphakathini. Inezigidi zabantu asebenzayo abaxhumana ngemidlalo ehlukahlukene nezici zenhlalo. Abadlali bangenza abalingisi babo, baxoxe nabangani, bahlangane namaqembu, futhi babambe iqhaza emicimbini. Lo muzwa womphakathi ugcwaliswa umnotho we-virtual, ovumela abasebenzisi ukuthi bathole futhi bachithe iRobux, imali ye-in-game. Abadali bangenza imali ngemidlalo yabo ngokudayisa izinto zama-virtual, amaphasela emidlalo, nokunye okuningi, okubakhuthaza ukuthi benze okuphilayo nokudumile.
Le midlalo iyatholakala kumadivayisi amaningi, okwenza kube lula ukuyisebenzisa. I-Roblox iyona enkulu kakhulu, okwenza abantu abaningi bayilalele, ikakhulukazi abancane.
Imidlalo kaRoblox ayigcini nje emidlalweni, kodwa futhi inezici zemfundo nezokuxhumana. Abaningi othisha bayibona njengesisetshenziswa sokufundisa ubuchwepheshe kanye nemidlalo. Ukudala nokuxazulula izinkinga kweRoblox kungasetshenziswa ezindaweni zemfundo ukuze kuthuthukiswe intshisekelo emikhakheni ye-STEM. Ngaphezu kwalokho, le nkundla ingaba indawo yokuxhumana lapho abasebenzisi befunda ukusebenzisana nokuxhumana nabanye abavela emiphakathini ehlukene, bedalela umphakathi womhlaba wonke.
Ngaphandle kwezinto ezinhle, iRoblox ayinazo izinselele. Le nkundla ibhekane nokugadwa nokuphepha, ngenxa yabasebenzisi bayo abaningi, okuhlanganisa nabantwana abaningi abancane. Inkampani iRoblox yenze imizamo yokuqinisekisa indawo ephephile ngokufaka amathuluzi okugadwa okuqukethwe, izilawuli zabazali, nezinsiza zemfundo zabazali nabagadi. Nokho, ukugcina indawo ephephile neyonwabile kudinga ukuqapha okuqhubekayo nokuvumelana njengoba inkundla iqhubeka nokukhula.
Ekugcineni, iRoblox yethula ukuhlanganiswa okuyingqayizivele kwemidlalo, ubuchwepheshe, kanye nokuxhumana nomphakathi. Indlela yayo yokwenza okuqukethwe ngabasebenzisi inika amandla abantu ukuthi benze futhi baqale izinto ezintsha, kuyilapho indlela yayo ehola umphakathi igqugquzela ukuxhumana nomphakathi nokusebenzisana. Njengoba iqhubeka nokuvela, umthelela kaRoblox emidlalweni, emfundweni, nasezintweni zokuxhumana kuyaqhubeka nokuba khulu, okuhlinzeka ngesibonelo esilandelayo sezinkundla eziku-inthanethi lapho abasebenzisi bengabakhi nababambiqhaza emhlabeni obonakalayo.
I-"Fling Things and People" iyimidlalo yesayensi ye-physics kuRoblox, eyenziwe ngumsebenzisi @Horomori ngoJuni 16, 2021. Le midlalo inikeza imephu enkulu lapho abadlali bengaxhumana nezinto eziningi nabanye abadlali, nomshini oyinhloko ukukwazi ukubamba nokubaphonsa. Lesi simo esilula kodwa esizwakalayo sidume kakhulu, okwenza kube okuhlangenwe nhlangothi kuhlanganisa umphakathi weRoblox. Umsebenzisi @Horomori ubalwe njengomsebenzisi wenombolo 32 ohlwini lwabantu abaphezulu abavakashelwe kakhulu, ngezigidi ezingu-1,215,000,000 ezibhekiselwa ku-"Fling Things and People".
Umdlalo oyinhloko we-"Fling Things and People" ugxila ohlelweni lokujikijela olusekelwe ku-physics. Abadlali basebenzisa igundwane labo ukubamba, ukubheka, nokujikijela cishe noma yimuphi umshini ohambayo emephini, okuhlanganisa izinto ezibekwe abanye abadlali nabanye abadlali. Izilawuli zemidlalo zilula, inkinobho yesokunxele igundwane isetshenziselwa ukubamba nokushiya izinto, kanti inkinobho yesokudla igundwane ibhekiselwa ekuzijikijeleni. Abadlali bangalungisa ibanga lokujikijela besebenzisa igundwane, okuhlinzeka ngezinga lokunemba esenzakalweni esingajwayelekile. Izinto ezisemidlalweni zinezakhiwo ezihlukile; ngokwesibonelo, ibhola lezinyawo lizobuyela emuva, kanti indiza izohlala. Lokhu kuhlukahluka kuyakhuthaza ukudlala okuzenzakalelayo futhi kuvumela ukuxhumana okudala futhi kuvame ukuhlekisa phakathi kwabadlali.
Njengomdlalo wesandbox, i-"Fling Things and People" ayinawo umgomo oqinile. Kunalokho, igqugquzela abadlali ukuthi benze ezabo izinto ezijabulisayo, kungaba ukubambisana nabangani ukufinyelela izindawo ezikude, ukubamba iqhaza ezimpini, noma ukuzama nje ngomshini we-physics. Le midlalo inesitolo lapho abadlali bangasebenzisa khona imali ye-in-game, ebizwa nge-Coins, ukuthenga izinto eziningi nezinto zokudlala. Lezi zinto zihlanganisa ...
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Published: Jul 24, 2025