Izinga 3-2 - Jotunheim | Masidlale - Oddmar
Oddmar
Incazelo
I-Oddmar ungumdlalo oyingqayizivele we-action-adventure platformer ogxile ezindabeni zemvelaphi yaseNorse, owenziwe yiMobGe Games neSenri. Waqala ukukhululwa emapulatifomu eselula (iOS ne-Android) ngo-2018 no-2019 ngokulandelanayo, kamuva wakhululwa kuNintendo Switch kanye ne-macOS ngo-2020. Umdlalo ulandela umlingiswa oyinhloko, u-Oddmar, i-Viking elwa nokulingana nabantu basemakhaya futhi izizwa ingafaneleki indawo ezinganekwaneni zaseValhalla. Udedelwe abantu bakubo ngokungabi naso isithakazelo kwimisebenzi ejwayelekile yaseViking njengokudlwengula, u-Oddmar unikezwe ithuba lokuzibonakalisa futhi aqinisekise amandla akhe alahlekile. Leli thuba livela lapho unkulunkulukazi omusha evela kuye ephusheni, emnika amakhono okugxuma akhethekile nge-mushroom yomlingo, njengoba abantu bakubo bayanyamalala ngendlela eyimfihlakalo. Ngakho-ke kuqala ukufuna kuka-Oddmar ezihlathini zomlingo, izintaba eziqhwakelayo, nemigodi eyingozi ukusindisa idolobha lakhe, ukuzuza indawo yakhe eValhalla, futhi mhlawumbe nokusindisa umhlaba.
Umdlalo ungumdlalo ongajwayelekile we-2D platforming: ukugijima, ukugxuma, nokuhlasela. U-Oddmar uhlola amazinga angama-24 enziwe ngesandla agcwele izixazululo ezisekelwe ku-physics nezinselelo ze-platforming. Ukuhamba kwakhe kuzwakala kuyahluka, kuchazwa abanye ngokuthi "kokuzungezile" kodwa okulawulekayo kalula ukwenza imihlobiso enembayo njengokugxuma odongeni. Amandla okudala amapulatifomu omushroom asekela umakhenikha oyingqayizivele, obaluleke kakhulu ekugxumeni odongeni. Njengoba umdlalo uqhubeka, abadlali bavula amandla amasha, izikhali ezinomlingo, nezihlangu, ezingathengwa kusetshenziswa ama-triangle aqoqekayo atholakala emizingeni. Lezi zengeza ukujula ekulweni, okuvumela abadlali ukuthi bavimbele ukuhlasela noma basebenzise imiphumela ekhethekile yezinto. Eminye imiqulu yehlukile, equkethe uchungechunge lokujaha, izigaba ezizenzakalelayo, izimpi zabaphathi ezihlukile (njengokulwa neKraken ngezithwathwa), noma izikhathi lapho u-Oddmar egibela izilwane ezihlangene, kushintsha izilawuli okwesikhashana.
Ngokubukeka, u-Oddmar udume ngeyokubukeka kwakhe okumangalisayo, kwesandla, nemifanekiso ewindiwe, evame ukuqhathaniswa kahle nekhwalithi ebonakala kumidlalo efana neRayman Legends. Umhlaba wonke uzizwa uphila futhi ugcwele imininingwane, nezibonelo ezihlukile zezinhlamvu nezitha ezingezayo zobuntu. Indaba ivela ngezingxoxo ezihlotsheniwe ezigoqiwe, ezibuyekeza izinkokhelo eziphakeme zomdlalo. I-soundtrack, nakuba ngezinye izikhathi ibhekwa njengezwi elijwayelekile lama-Viking, lihambisana nesimo esijabulisayo.
Ukuvala umhlaba wesithathu kumdlalo we-Oddmar, umhlaba weJotunheim, ugcizelela ushintsho olubandayo nolusobala ngokuqhubekayo. IMizinga ye-3-2 yenza isingeniso esibanzi kulezi zinselelo eziwela ezingxenyeni ezibandayo zabantu abakhulu. Le mizinga ijika kusuka emihlathini emihle, igxilisa abadlali ngendawo eqhwakelayo yezintaba eziqhwakelayo nama-caverns ashubisa amadla. Idizayini yale mizinga ihambisa ngokucophelela izinsimbi zokuhamba, ukufakwa kwezitha ezintsha, namaqoqo ayimfihlo omdlalo, okudinga ukunemba okukhulu okuvela kubadlali.
Ekuqaleni, umdlalo wenzeka ngaphandle lapho kuqhwakelayo, nezihlathi eziqhwakelayo nezintaba ezikude. Abadlali bahlangana nezithiyo ezintsha zemvelo: amabhola aqhwakelayo amakhulu, amaqhwakelayo namatshe, agijimayo ngezikhathi ezithile ezindaweni ezishelelayo, zidinga ukugxuma okwesikhathi ukugwema. Lezi zigaba zokuqala ze-platforming zixhunywa nezitha ezintsha, ezihlanganisa izigebengu ezincane ezibopha izinduku. Lezi zitha zihlasela ngendlela elula kodwa ephumelelayo, ziphonsa izinduku zazo ku-Oddmar zisuka kude, zidinga ukugxuma okwesikhathi ukugwema umshushumbisi noma ukushesha nokuhlasela ukuze bazibhubhise ngaphambi kokuba bahlasele.
Njengoba u-Oddmar eqhubeka, umdlalo ushintsha kusuka ezindaweni ezingaphandle eziqhwakelayo kuya ezindaweni ezingaphakathi ezingaphakathi. Umbala obukwayo ushintsha ube okubomvu okubandayo nokumhlophe, okunenhlanganisela yeziqhwa ezicwebezelayo namatshe alukwaziwa kahle. Ngaphakathi kwalezi zigqubu, izinselelo ze-platforming ziyathuthuka. Abadlali kufanele bahambe ezindaweni eziwa ngemuva kwesikhathi esifushane, kudinga ukuhamba okusheshayo nokucacile. Umakhenikha oyinhloko womdlalo wokusebenzisa i-mushroom ukugxuma okuphezulu uhlala ubalulekile ukuze unqobe ubude bezigaba zama-cavern futhi ufinyelele izikhungo eziyimfihlo eziqukethe izimali ezibalulekile.
Ngaphakathi kwezikhungo, isitha esinamandla esibonakala kakhulu siyethulwa: isithunzi esikhulu esinobukhulu esihlasela ngeklabhu enkulu. Lesi sitha sinephuzu elikhulu kakhulu lokuphila kunezigebengu kanye nokuhlaselwa okunamandla okunamandla okungalimaza u-Oddmar uma esendaweni efanayo lapho siwela khona. Ukuhlula lezi zithunzi kudinga indlela eyinkimbinkimbi, ngokuvamile okubandakanya ukubamba ukuhlasela kwabo bese ugijimela ukuhlasela phakathi nokuphumula kwabo. Indawo eseduze kakhulu yezikhungo ingenza lezi zimpi zibe nzima kakhulu, njeng...
Amabonakalo:
5
Ishicilelwe:
Apr 23, 2022