Izinga 2-6 (Ibholisi) - Alfheim | Okudlalwa Ku-Oddmar
Oddmar
Incazelo
I-Oddmar ungumdlalo we-action-adventure platformer ogxile kwiNorse mythology, owakhiwa yiMobGe Games neSenri. Uqala uhambo njengoOddmar, umViking ongazange aphumelele ukufaniswa nabanye bakhe, njengoba ecabanga ukuthi akakufaneleki ukuya eValhalla. Ngemuva kokuba eshonelwe ngesikhathi kwephupho yi-fairy, athole amakhono okweqa amangalisayo ngom dikhiwo lomdwebo, uqala uhambo lokusindisa abantu bakubo abanyamalala.
Izinga le-Level 2-6, elibizwa nge-Alfheim, libonisa ukuphela kohambo luka-Oddmar kulesi sifunda esiyisimangaliso. Lapha, u-Oddmar ubhekana ne-Kraken, isilo sasolwandle esinamandla. Le mpi ayilutho kodwa yisivivinyo samakhono okugxuma nokuxazulula izinkinga, lapho abadlali kudingeka basebenzise ngokugcwele amakhono ka-Oddmar okubandakanya nokudala izikhundla zokuqhakaza ukuze baphumelele.
Impi iqala ngokugwema ukuhlaselwa kwe-Kraken njengoba u-Oddmar ebaleka emkhunjini oqhekekile. Ngemuva kokuba ebalekile, impi yangempela iqala endaweni evulekile lapho kudingeka ukuba agweme amahlala e-Kraken. Ukuze anqobe i-Kraken, u-Oddmar kudingeka asebenzise i-catapult, agxume esikhaleni esithile ukuze avule isikhalisi esizohlasela isilo. Lokhu kuphindwa izikhathi eziningana kuze kube yilapho i-Kraken inqotshwa, kubonisa ukuthi u-Oddmar uyimpumelelo egcwalisile isahluko se-Alfheim futhi uyaqhubeka nohambo lwakhe. Le mpi iyisibonelo esihle sempumelelo yomdlalo, ihlanganisa isenzo, i-puzzle, kanye ne-platforming.
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Published: Apr 21, 2022