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Ukuhlola kukaSokolov | Ukungahloniphi | Ukuhamba, Ukudlala, Akukho Okukhuluma

Dishonored

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UDishonored umdlalo ophumelelwe kakhulu, owakhiwe yi-Arkane Studios futhi wakhululwa nguBethesda Softworks ngo-2012. Umdlalo ubeka abadlali emhlabeni ophakathi kokuhlupheka kwezinhlayiya, edolobheni elenziwe nge-steampunk elibizwa ngokuthi i-Dunwall, elinokuthinta kwenkathi ye-Victorian. Umdlalo uhambisana nezici zokufihla, ukuhlola, kanye nezakhono ezithokozisayo, okuhlanganisa izigigaba ezijulile zenkolo, ubudlelwano, kanye nemiphumela yokwenza izinqumo. Ekugcineni komlando, uCorvo Attano, umgibeli ophakathi kokuhlupheka, uhlangana noAnton Sokolov, udokotela wezakhamuzi kanye noMholi we-Academy of Natural Philosophy. U-Sokolov, obonisa ubuhlakani obuphezulu kodwa futhi nokuqonda okuphambene, uthathwa njengomuntu ophakathi kokuhlupheka kwedolobha. Ukuhlola kukaCorvo ku-Sokolov kwenzeka e-Hound Pits Pub, lapho ethathwa khona ukuze abuzwe. Kulokhu, umgibeli unenketho yokusebenzisa izindlela ezimbili: ukukhulula izimpungushe ukuze zimthukutheze noma ukumnika isiphuzo esithile. Lezi zinketho zikhombisa ukusho kwemvelo yomdlalo, okukhuthaza abadlali ukuba bacabange ngezinqumo zabo. U-Sokolov uphinde abe nohlelo olunzulu nolwakha ubudlelwane obuthile noPiero Joplin, okukhombisa ukuhamba kwesikhathi nokubuyisana phakathi kwalezi zimo ezinzima. Uhlanga lwakhe luye lukhombise ukuthi ungathola ukusindiswa, njengoba kubonakala ekupheleni kokuphila okuphansi. Kwi-Dishonored 2, u-Sokolov uqhubeka nohambo lwakhe, ethola izimfihlo ezikhathazayo. Isimo sakhe sikhombisa ukungaboni kahle phakathi kokuphila okwakhe nokwenza okwakhe, okwenza kube sobala ukuthi imidlalo ye-Dishonored ibheka izinqumo zethu nezimpilo zethu. Sokolov, njengomlingiswa, ubonisa umngcele phakathi kokudala nokubhujiswa, efundisa abadlali mayelana nemiphumela yokwenza izinqumo zabo phakathi nenhlalo. More - Dishonored: https://bit.ly/3zTB9bH Steam: https://bit.ly/4cPLW5o #Dishonored #Bethesda #TheGamerBay #TheGamerBayRudePlay