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Chapter 3 - Systems Jammed | Borderlands: The Pre-Sequel | As Wilhelm, Walkthrough, No Commentary

Borderlands: The Pre-Sequel

Description

Borderlands: The Pre-Sequel is a first-person shooter that acts as a narrative bridge between the original Borderlands and its sequel, Borderlands 2. Set on Pandora’s moon Elpis and the orbiting Hyperion space station, the game explores the transformation of Handsome Jack from a benign programmer to the infamous villain. Released in October 2014, it retains the series’ vibrant cel-shaded art style and offbeat humor while introducing new gameplay mechanics, such as low-gravity combat and oxygen management. In Chapter 3, titled "Systems Jammed," players find themselves in the chaotic city of Concordia, where they work under the guidance of Handsome Jack to disable a jamming signal that threatens Helios Station’s defenses against Dahl forces. The chapter begins with players driving a vehicle to Concordia, where they encounter CU5TM-TP, a police Claptrap unit enforcing the "Verbal Space Morality Statute," humorously ticketing players for swearing. This interaction sets the tone for the blend of humor and action that defines the chapter. Once inside Concordia, players meet Nurse Nina, who facilitates a decontamination process that, despite its initial damage, ultimately heals them, emphasizing health management. Players then visit Moxxi's bar, where they learn about the need for Moonstones to acquire communication transmitters. The quest progresses as players navigate platforming challenges and combat encounters, placing transmitters on ECHO towers while creatively using their characters' abilities. The chapter culminates in a humorous twist when the Meriff locks down Concordia, forcing players to return to Moxxi for a secret exit. "Systems Jammed" exemplifies the series’ signature wit and character interactions, enriching the narrative while advancing the plot. Through exploration and combat, players gain deeper insights into the characters and the escalating stakes of the conflict, setting the stage for future challenges in the battle for Helios. Chapter 3 - Systems Jammed 00:00 Enter Concordia 02:17 Take violation ticket 02:27 Follow CU5TM-TP 03:06 Give Orbatron to CU5TM-TP 03:24 Head through to decontamination 03:54 Complete decontamination process 04:09 Return to Nurse Nina 04:26 Heal thyself 04:42 Enter Concordia 05:41 Use control tower lift 05:56 Meet the Meriff 06:35 Meet Up Over Bar owner 06:54 Talk to Roland 07:22 Talk to Moxxi 08:29 Get Moonstones 09:57 Get Moonstones from stash 10:59 Take Moonstones 11:10 Trade Moonstones for transmitters 13:12 Buy upgrade 14:06 Attach transmitter to first comm tower 15:18 Hit transmitter 15:52 Attach transmitter to second comm tower 17:27 Shut down electric fence 18:11 Attach transmitter to second comm tower 19:03 Attach transmitter to last comm tower 19:52 Destroy turrets 20:12 Attach transmitter to last comm tower 20:29 Pick up turret part 20:38 Place turret part 21:24 Activate control panel 22:25 Travel to Crisis Scar 23:05 Return to Moxxi 24:19 Access secret workshop 24:42 Return to Moxxi 25:36 TURN IN! More - Borderlands: The Pre-Sequel: https://bit.ly/3diOMDs Website: https://borderlands.com Steam: https://bit.ly/3xWPRsj #BorderlandsThePreSequel #Borderlands #TheGamerBay

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