Chapter 3 - Systems Jammed | Borderlands: The Pre-Sequel | As Wilhelm, Walkthrough, No Commentary
Borderlands: The Pre-Sequel
Description
Borderlands: The Pre-Sequel is a first-person shooter that acts as a narrative bridge between the original Borderlands and its sequel, Borderlands 2. Set on Pandora’s moon Elpis and the orbiting Hyperion space station, the game explores the transformation of Handsome Jack from a benign programmer to the infamous villain. Released in October 2014, it retains the series’ vibrant cel-shaded art style and offbeat humor while introducing new gameplay mechanics, such as low-gravity combat and oxygen management.
In Chapter 3, titled "Systems Jammed," players find themselves in the chaotic city of Concordia, where they work under the guidance of Handsome Jack to disable a jamming signal that threatens Helios Station’s defenses against Dahl forces. The chapter begins with players driving a vehicle to Concordia, where they encounter CU5TM-TP, a police Claptrap unit enforcing the "Verbal Space Morality Statute," humorously ticketing players for swearing. This interaction sets the tone for the blend of humor and action that defines the chapter.
Once inside Concordia, players meet Nurse Nina, who facilitates a decontamination process that, despite its initial damage, ultimately heals them, emphasizing health management. Players then visit Moxxi's bar, where they learn about the need for Moonstones to acquire communication transmitters. The quest progresses as players navigate platforming challenges and combat encounters, placing transmitters on ECHO towers while creatively using their characters' abilities.
The chapter culminates in a humorous twist when the Meriff locks down Concordia, forcing players to return to Moxxi for a secret exit. "Systems Jammed" exemplifies the series’ signature wit and character interactions, enriching the narrative while advancing the plot. Through exploration and combat, players gain deeper insights into the characters and the escalating stakes of the conflict, setting the stage for future challenges in the battle for Helios.
Chapter 3 - Systems Jammed
00:00 Enter Concordia
02:17 Take violation ticket
02:27 Follow CU5TM-TP
03:06 Give Orbatron to CU5TM-TP
03:24 Head through to decontamination
03:54 Complete decontamination process
04:09 Return to Nurse Nina
04:26 Heal thyself
04:42 Enter Concordia
05:41 Use control tower lift
05:56 Meet the Meriff
06:35 Meet Up Over Bar owner
06:54 Talk to Roland
07:22 Talk to Moxxi
08:29 Get Moonstones
09:57 Get Moonstones from stash
10:59 Take Moonstones
11:10 Trade Moonstones for transmitters
13:12 Buy upgrade
14:06 Attach transmitter to first comm tower
15:18 Hit transmitter
15:52 Attach transmitter to second comm tower
17:27 Shut down electric fence
18:11 Attach transmitter to second comm tower
19:03 Attach transmitter to last comm tower
19:52 Destroy turrets
20:12 Attach transmitter to last comm tower
20:29 Pick up turret part
20:38 Place turret part
21:24 Activate control panel
22:25 Travel to Crisis Scar
23:05 Return to Moxxi
24:19 Access secret workshop
24:42 Return to Moxxi
25:36 TURN IN!
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Published: Jul 09, 2021