Episode 16 - Better to Have It and Not Need It | Kingdom Chronicles 2
Kingdom Chronicles 2
Description
*Kingdom Chronicles 2* is a charming and engaging casual strategy game that invites players to step into the shoes of John Brave, a hero tasked with protecting his kingdom. As in its predecessor, the game centers on resource management and time-sensitive challenges, where players must strategically gather food, wood, stone, and gold to overcome obstacles and complete objectives within a set timeframe. The narrative follows John Brave’s pursuit of treacherous Orcs who have kidnapped the Princess, leading players through a variety of fantastical landscapes. What sets *Kingdom Chronicles 2* apart is its introduction of specialized units like Clerks for economic tasks and Warriors for combat, adding a layer of strategic depth beyond simple worker management. The game also weaves in magical abilities and environmental puzzles, all presented with a vibrant, cartoonish art style that makes the quest to save the kingdom both exciting and visually delightful.
Episode 16, aptly named "Better to Have It and Not Need It," presents a compelling test of preparedness within the *Kingdom Chronicles 2* campaign. The level unfolds in a confined valley, initially presenting players with the familiar tasks of clearing debris and repairing structures, specifically focusing on restoring seven cottages, destroying eight enemy barricades, and accumulating one hundred gold. However, the true essence of this episode lies in its subtle yet crucial lesson on military foresight. The title itself serves as a direct directive: players are encouraged to build a defensive force *before* actively provoking the enemy.
The early phase of the episode emphasizes establishing a robust economy. Players must invest in upgrading the Worker's Hut to maximize their labor force, prioritizing the collection of wood and food. These resources are vital for clearing initial obstacles and repairing crucial bridges that open up the map. A significant early objective is the construction of the Town Hall, which unlocks the ability to train Clerks. These specialized units are indispensable for generating the gold required for both the level's objectives and for funding the impending military expansion.
The strategic pivot of "Better to Have It and Not Need It" occurs as players begin to dismantle the enemy barricades. The level is designed to reward proactive planning; clearing certain barricades triggers waves of Orcs and thieves that will aggressively attack the player's settlement. The core gameplay principle here is to have a Barracks constructed and warriors trained *prior* to engaging these barricades. Failing to do so can result in a swift and potentially devastating loss of resources and progress as the unprepared settlement is overwhelmed. Once a standing army is in place, the gameplay shifts to a balanced approach of clearing the remaining barricades, fending off enemy assaults, and then focusing on completing the cottage restoration and gold collection objectives. Episode 16 effectively integrates its thematic message into the gameplay, teaching players the value of defensive preparation in the face of escalating threats.
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Published:
Feb 10, 2020