VII. ການຕົກຂອງສຕຣອມກາຣ໌ | Warcraft II: Tides of Darkness | ວິທີການຫຼີ້ນ, ວິທີການຫຼີ້ນ, ບໍ່ມີຄຳອະທ...
Warcraft II: Tides of Darkness
ລາຍລະອຽດ
Warcraft II: Tides of Darkness, released in 1995, is a landmark real-time strategy game from Blizzard Entertainment. It refined resource management and tactical combat, expanding the conflict to the northern continent of Lordaeron and introducing a richer narrative. The game chronicles the Second War between the newly formed Alliance of Lordaeron, comprising humans, elves, gnomes, and dwarves, and the burgeoning Orcish Horde, augmented by trolls, ogres, and goblins. This established the enduring rivalry that defines the Warcraft universe.
Mechanically, Warcraft II built upon the classic gather-build-destroy loop. The introduction of oil alongside gold and lumber enabled naval warfare, demanding players manage distinct land and sea fleets for complex amphibious assaults. The unit roster offered a balanced yet flavorful selection, with unique high-tier units like Paladins and Mages for the Alliance, and Ogre Mages and Death Knights for the Horde. Aerial units added a vertical dimension to combat, necessitating diversified armies. The game also boasted impressive SVGA graphics, a vibrant art style, and memorable unit voice lines, contributing to its lasting appeal.
VII. The Fall of Stromgarde is a pivotal mission in the Orc Campaign of Warcraft II, representing the climax of Act II: Khaz Modan. After subjugating the Dwarven lands, the Horde, under Warchief Orgrim Doomhammer and with forces led by Cho'gall, sets its sights on Stromgarde, the region’s last significant human stronghold. The mission begins with a precarious situation: a human fleet has captured Orc transports, stranding the invasion force. The player’s immediate objective is to overcome this naval blockade, recapture the transports, and then establish a base. This requires skillful naval combat to clear the seas, followed by an amphibious assault to secure a landing zone. Once a foothold is established, the player must build an economy, focusing on naval superiority with Juggernauts and Destroyers to counter Stromgarde’s coastal defenses. The final push involves breaching Stromgarde's fortifications using Catapults and overwhelming the defenders with Orcish might. The destruction of Stromgarde is a crucial lore event, crippling the Alliance's hold on Khaz Modan and Arathi, and clearing the path for the Horde's march north. This mission effectively tests the player's mastery of naval warfare, amphibious assaults, and siege tactics, culminating in a significant strategic victory for the Horde.
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Dec 14, 2025