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Super Mario World 2: Yoshi's Island

Incazelo

I-Super Mario World 2: Yoshi's Island igeyimu ye-platforming eyakhishwa ngo-1995 ku-Super Nintendo Entertainment System (SNES). Leyo geyimu, eyakhiwe yi-Nintendo EAD, iyingxenye eyimfihlo kumlandela wonke wama-franchise we-Mario, yize inombolo yayo ikhombisa njengokuqhubeka ngqo kwegeyimu yokwethulwa yango-1990 i-Super Mario World. Yaziwa kakhulu ngokuhlukahlukana kwayo nezitayela ezijwayelekile zobuhle nokudlala ngaleso sikhathi, yethula isitayela sokudweba ngemibala nezimishini ezoba yisignesha yochungechunge lwe-Yoshi iminyaka eminingi. Indaba yale geyimu ihlukile kumdlalo ojwayelekile we-"msizi inkosikazi". Indaba iqala ngomthulisi eletha abafowethu abaneminyaka emibili, i-Baby Mario ne-Baby Luigi, kubazali babo e-Mushroom Kingdom. Lapho besendizeni, umthulisi uhlaselwa u-Kamek, i-Magikoopa embi ebonile ukuthi lezi zingane zizobangela izinkinga e-Baby Bowser. U-Kamek uyakwazi ukuduna u-Baby Luigi kanye nomthulisi, kodwa u-Baby Mario uwa esibhakabhakeni, ehlela emhlane we-Yoshi oluhlaza e-Yoshi's Island. Ukuvuma isibopho sengqondo sabafowethu, umndeni we-Yoshi unquma ukusiza u-Baby Mario ukuthi adle umfowabo. Umdlalo uhlelwe njengomjaho wokudluliselana, lapho ama-Yoshi anemibala ehlukene ethwala u-Baby Mario ngamaleveli ahlukene ngaphambi kokumnikeza omunye u-Yoshi ekupheleni kwesigaba ngasinye. Ukudlala komdlalo we-Yoshi's Island kugxila emakhono akhe akhethekile, hhayi emidlalweni ye-Mario. Ngenkathi u-Yoshi angagijima futhi agxume, umnyakazo wakhe oyisignesha "uku-flutter jump," okumvumela ukuthi ashaye imilenze yakhe emoyeni ukuze athole ukuphakama okwengeziwe nobude, enikeza izinga lokulawula emoyeni elingazange libonwe ngaphambili kulo hlobo. Ukulwa kugxile olimini olude luka-Yoshi, alusebenzisayo ukugwinya izitha. Lapho sezigwinyiwe, izitha zingaphazanyiswa njengezindiza ezingadubula noma zicutshungulwe ukuze kukhiqizwe amaqanda. Lawa maqanda azilandela u-Yoshi futhi angadutshulwa ezitheni, izishintshi, nezithiyo. Umshini wokudubula amaqanda usebenzisa isikhombisi esihambayo esihamba ngalunye, okudinga umdlali ukuthi alungele isikhathi sokudubula kwakhe—umshini owengeze izinga lekhono nokuxazululwa kwezindida ekugijimeni. Uhlelo lwezempilo luyinye inqubomgomo enkulu. Kunokuba kube nebha yokuphila evamile noma amaphuzu okudubula, umdlalo usebenzisa umshini "wokubala phansi". Lapho u-Yoshi edutshulwa isitha, akatholi ubuhlungu ngqo; kunokuba kunjalo, u-Baby Mario uyadonswa emhlane wakhe futhi entanta esemagembwini, ekhala. Isikhathi siqala ukubala (ngokujwayelekile imizuzwana eyi-10, ingakhula iye ku-30), futhi umdlali kufanele abuyise u-Baby Mario ngaphambi kokuba isikhathi siphele futhi izithakazelo zika-Kamek zimbambe. Le sistem ihlehlisa ukucasuka kokufa okungazelelwe ngenkathi idala izikhathi zokwethuka ezidinga ukushesha. Ngokubuka, i-Yoshi's Island idume ngokungaphathi imikhuba yaleso sikhathi. Ngesikhathi sokuthuthukiswa, kwakunesishintshi esingaphakathi e-Nintendo sokusebenzisa izithombe eziyi-3D ezenziwe ngaphambili, ezifana ne-Donkey Kong Country eyimpumelelo kwezentengiselwano. Kodwa-ke, umkhiqizi u-Shigeru Miyamoto nethimba lakhe bakwenqaba lokhu, bakhetha esikhundleni sokubukeka "okudonswe ngesandla". Umhlaba ubonakala sengathi udonse ngezimfaba, amamaki, namapeni wezindwangu, ubonisa imibala ye-pastel nemibala echotshoziwe. Lesi sinqumo sobuciko siqinisekisa ukuthi umdlalo udlulela kahle, ugwema i-uncanny valley evame ukuhlotshaniswa ne-CGI yokuqala. Ngaphandle kokubukeka "okungaphansi kobuchwepheshe," igeyimu kwakuyisimo sobuchwepheshe esinamandla esinikwe amandla yi-Super FX 2 microchip eyakhiwe ekhadini. Leli phrosesa elengeziwe lavumela ukukhula okuthuthukisiwe kwezibalo, ukujikeleza, nemiphumela yokulula eyayingenakukwazi ukwenziwa yi-SNES ejwayelekile. Le miphumela isetshenziswe ngobuciko ezilweni ezinkulu—njengo-Baby Bowser omkhulu osondela ngemuva—nasezithuneni ezifana nezindonga eziwayo namapulatifomu agingikayo, kwadala umuzwa wobukhulu nokunyakaza obezizwakala ubukhulu kakhulu esihloko se-16-bit. Umsindo womdlalo wakhiqizwa u-Koji Kondo, owanikeza ingoma ebhekelana nomdlalo ngesitayela esihle futhi esishisa kancane. Umculo uhamba kusukela kumdlalo ophucuzayo nolujabulisayo "u-Athletic Theme" kuye kulalambalisa kwi-map screen, ukuqinisekisa isimo sezindaba zomdlalo esifana nencwadi. Ukwakhiwa kwaholwa abaqondisi u-Takashi Tezuka, u-Shigefumi Hino, kanye no-Toshihiko Nakago, no-Miyamoto esebenza njengomkhiqizi. Ngenkathi inguqulo yasekuqaleni ye-SNES yakhiwa yi-Nintendo EAD kuphela, ukudluliswa kamuva kwe-Game Boy Advance, okubizwa nge-Yoshi's Island: Super Mario Advance 3, kwahilela i-Nintendo R&D2. Lokhu kudluliswa kwafaka amaleveli angeziwe kodwa kwashintsha imiphumela ebonakalayo ngenxa yokuhlukahluka kwehadiwe. Lapho ikhishwa, i-Super Mario World 2: Yoshi's Island yathola ukuncoma okujulile. Abagxeki bancome ukwakhiwa kweleveli yayo, eyayikhuthaza ukuhlola ngokugungumisa izinhlamvu zemali ezibomvu, izimbali, nezinkanyezi ukuze kufezekiswe isiko...