Siyakwamukela Esiqhingini Sika-Yoshi | Yoshi's Island | Umhlahlandlela, I-Gameplay, Akukho Mphawu
Super Mario World 2: Yoshi's Island
Incazelo
I-*Super Mario World 2: Yoshi's Island*, eyakhishwe ngo-1995 ku-Super Nintendo Entertainment System (SNES), ingumdlalo oyingqophamlando owashintsha indlela imidlalo yama-platforming eyayibhekwa ngayo. Lo mdlalo, owenziwa yi-Nintendo, awuwona nje ulandelana no-*Super Mario World*, kodwa uwumdlalo okhombisa imvelaphi ka-Mario. Ngokungafani nemidlalo eminingi lapho iqhawe likwazi ukuhlasela lize lishaye, lo mdlalo ugxila ekutheni u-Yoshi uvikela u-Baby Mario njengoba ehamba esiqhingini esigcwele izitha.
Isigaba sokuqala somdlalo, esaziwa ngokuthi "Welcome To Yoshi's Island," sibaluleke kakhulu njengesiqondiso noma "tutorial" esithule. Ngemuva kokuba u-Kamek ethumbe u-Baby Luigi, u-Baby Mario uwele emhlane ka-Yoshi. Lesi sigaba sisebenza njengendawo ephephile lapho umdlali efunda khona amakhono amasha. Lapha, umdlali ufunda "i-flutter jump" ka-Yoshi, okuyikhono elivumela u-Yoshi ukuba azinze emoyeni isikhashana, kanye nekhono lokugwinya izitha nokuziphendula zibe ngamaqanda angaphonswa ezitheni noma ezintweni ezithile.
Okugqamisa lo mdlalo ukuthi awusebenzisi uhlelo olujwayelekile lokuphila. Esikhundleni salokho, uma u-Yoshi eshaywa, u-Baby Mario uyaqala ukukhala futhi entanta emoyeni nge-bubble. Umdlali kumele amubambe ngaphambi kokuba isikhathi siphele. Lokhu kwenza umdlalo ube nomdlandla kanti futhi ukhululeke ekucindezelekeni okubangelwa ukulahlekelwa yimpilo ngokushesha.
Ngokubukeka, i-*Yoshi's Island* yazisa isitayela esifana nomdwebo wamakhrayoni noma opeyinti, okuyinto eyayihlukile ngaleso sikhathi lapho eminye imidlalo yayizama ukusebenzisa imidwebo engu-3D. Lolu hlobo lobuciko lwenze umdlalo wabukeka umuhle ngisho eminyakeni eminingi edlule. Ngokusetshenziswa kwe-Super FX 2 chip, lo mdlalo wakwazi ukubonisa imiphumela ekhethekile njengokukhulisa nokunciphisa izinto ezibonwayo, okwenza umdlalo ube nomuzwa wokujula.
Kafushane, "Welcome To Yoshi's Island" akuyona nje indawo yokuqala, kodwa iyisisekelo sokuzijabulisa. Ngokuhoxisa ukucindezeleka kokuloba izikolo noma ukwesaba ukufa ngokushesha kulesi sigaba sokuqala, abadlali banikwa ithuba lokujwayela izilawuli ngaphandle kokwesaba. Lo mdlalo uhlala uyisibonelo esihle kakhulu sokuthi umdlalo wamavidiyo ungaba nomlando ojulile, ubuciko obuhle, kanye nezindlela zokudlala ezintsha neziyingqayizivele.
More - Super Mario World 2: Yoshi's Island: https://bit.ly/3ybusRs
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Wiki: https://bit.ly/3vIrV08
#Yoshi #Mario #Nintendo #TheGamerBayJumpNRun #TheGamerBay
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Ishicilelwe:
Jun 03, 2024