Umhlaba 1-6 - Ama-Shy-Guy Emadukwini | Isi-Yoshi's Island | Ukuhamba, Ukudlala, Ngaphandle Kokuph...
Super Mario World 2: Yoshi's Island
Incazelo
I-Super Mario World 2: Yoshi's Island, eyakhutshwa ngo-1995 kwiSuper Nintendo Entertainment System (SNES), yaziwa ngesitayela sayo sobuciko esingekho njalo esidonswe ngesandla kanye nemihlobo yezinto ezintsha emidlalweni. Leyo midlalo, eyakhiwe yiNintendo EAD kanye neNintendo R&D2, ibeka abadlali njengoYoshi, okumele athwale uBaby Mario kulo lonke uYoshi's Island ukuze abuyele kubo umfowabo, uBaby Luigi. Ngaphakathi emdlalweni, leli zinga elithi "World 1-6 - Shy-Guys On Stilts" libalulekile, linikeza izintshaba ezintsha kanye nemihlobo yezinto ezitholakalayo, ikakhulukazi eziqhutshwa yi-Shy-Guys kuMihlelo n amaQanda Amahluphuzayo.
Okuhlukile ku-World 1-6 ukwethulwa kwe-Shy-Guy on Stilts. Lezi zintshaba ziyizinhlobo ezihlukile ze-Shy-Guy evamile, ezihlezi phezu kwezinduku ezinde zokhuni ezishintsha indlela abadlali abasondela ngayo ekulweni. Ngokungafani nezintshaba ezijwayelekile, uYoshi akakwazi ukudla nje i-Shy-Guy on Stilts kusukela phambili noma ngenkathi iphakeme. Uma uYoshi ezama ukusebenzisa ulimi lwakhe, le nshaba izobuyela emuva kunokuba igwinywe. Ukuze uzoyibhubhise noma ususe izinduku zayo, umdlali kumele ayiphose iqanda kuyo noma agxume phezu kwekhanda layo. Ukuhlasela okuphumelelayo kugudla i-Shy-Guy ezindukwini zayo, kuyenze ibe yintshaba ejwayelekile engabe isiyabulawa noma igwinywe ukuze kukhiqizwe iqanda. Lezi zintshaba zivelaphi kulo lonke ibanga, zivame ukuhamba zibuyela emuva naphambili ezindaweni, zidinga umdlali ukuthi ahlale enze isikhathi esifanele ukugxuma neziqongosiyaba ukuze ahambe ngokuphepha.
Isakhiwo sebanga siqala endaweni yasemuva yenkambu enezintshaba eziningi eziqhutshwa yizinduku. Ekuqaleni kwesigaba, abadlali bahlangana nomnyango okuyona kwenza igumbi elinokuhlanganisa amaqanda ahlukahlukene: iQanda Eliphuzi, iQanda Elibomvu, futhi ikakhulukazi, iQanda Elikhazimulayo. Leli banga lingokokuqala lweQanda Elikhazimulayo (kwaziwa nangokuthi iFlaming Egg). Lamaxolo anqabile, anemibala eminingi, abalulekile ukuqedela u-100%, njengoba aqukethe iRed Coin. Ngokungafani namaxolo ajwayelekile, angakhipha inkanyezi noma agwaze izintshaba, iQanda Elikhazimulayo likhipha iRed Coin uma lishaya intshaba. Lo mkhuba ufundisa abadlali ukuthi bacwase lawa maxolo akhethekile ukuze bazilwe kunokuba bawa-chithe ezintweni ezingaphili noma baphuthelwe izibhamu.
Ngemuva kwengxenye yokuqala yasemuva, ibanga liguqela endaweni yekhanyayo yekhefu, eyakha ingxenye ebalulekile yebanga. Le ndawo engaphansi komhlaba ibeka umdlali inselele nge-vertical platforming nokuhlola. U-Yoshi kumele ahambe ezinkundleni zemifino futhi asebenzise ama-Spring Balls ukuze afinyelele ezindaweni eziphakeme. Le khele ihlala izintshaba ezihlukahlukene, kubandakanya amaFangs (izilwane ezifana nezimvuvuzane), amaLantern Ghosts, neziphandla zezinyosi. Isakhiwo siyinkimbinkimbi kancane kunezinga langaphambili, sikhuthaza ukuhlola ukuze kutholwe izinto eziyimfihlo. Abadlali kumele babheke kakhulu ukuze bathole izimbali ezinhlanu ezifihliwe namakhredithi abomvu amabili ezichithwe kulo lonke ibanga.
I-World 1-6 igcwele izimfihlo, okuhlanganisa umnyango ovaliwe nendawo yokuguqula. Ukuze ungene egumbini elivaliwe, abadlali kumele bathole ukhiye ofihliwe, ovame ukufihlwa efwini elinemibuzo elihlukile noma litholwe ngokulawula izinto zebanga njengamaphoqo noma izintshaba. Ngaphakathi egumbini elivaliwe, umdlali uvame ukunikezwa isimo esinjengendida esihlanganisa ama-Tap-Taps - izintshaba ezinezimbangi ezingakwazi ukubhubhisa ngokugxuma. Lapha, amaQanda Akhazimulayo atholakele ngaphambili aba yinto ebalulekile; ukuphonsa iQanda Elikhazimulayo ku-Tap-Tap kuyindlela eyinhloko yokuthola amaRed Coins afihliwe ngaphakathi kwamaxolo.
Enye indawo eyinhloko eyimfihlo ihlanganisa ukuguqulwa kwe-Mole Tank. Ngokushaya i-"!" Switch, uYoshi angakwazi ukufinyelela ibhaluni lokuguqula elimenze i-Mole Tank. Le njini ivumela umdlali ukuthi adibe ngezindawo zokubola ezibumba, avule izindlela ezindaweni ezingafinyeleleki. Ngalesi sifanekiso, umdlali kumele adibe emhlabeni ukuze athole amaRed Coins afihliwe ngaphambi kokuba isikhathi sokuguqulwa siphelelwe. Lesi sigaba sengeza isici sokucindezeleka esincike esikhathini futhi sifuna ukunyakaza okuyiqiniso ukuze kuqinisekiswe ukuthi zonke izinto ezitholakalayo ziqoqwe.
Ingxenye yokugcina yebanga ihlanganisa ukuphuma ekhanyayo ngomkhumbi ongagudlu noma izinduku. Ingxenye yezinduku ifuna uYoshi ukuthi agibele phezulu ngenkathi egwema amaFangs angena, ihloba ikhono lomdlali lokwenza izinto eziningi phakathi kokugibela nokulwa. Eduze nasekupheleni kwesigaba, i-"1-Up Balloon" ivame ukuvela, inikeze ithuba lokuphila okwengeziwe uma umdlali eyishesha ngokwanele ukuze ayibambe ngaphambi kokuba yophe. Izinga ligcina ngokugudlu okujwayelekile, lapho ukuqoqwa kwezinkanyezi, amaRed Coins, nezimbali zomdlali kubalwa ukuze kutholwe umphumela wokugcina.
I-World 1-6 - Shy-Guys On Stilts igqama ezingeni lokuqala lomdlalo we-Yoshi's Island ngobude bayo kanye nobunzima bezimfihlo zayo. Idlula ukuhamba n...
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Jun 09, 2024