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Super Mario World 2: Yoshi's Island

Incazelo

I-Super Mario World 2: Udlala ngama-1995 kuSuper Nintendo Entertainment System (SNES) i-Yoshi's Island ibalulekile emlandweni wezinto zokudlala ezikhethekile. Yethulwa yiNintendo EAD futhi yanyatheliswa yiNintendo, leli geyimu, lobuchwepheshe, yindaba eyenzeka ngaphambi kwe-franchise yonke ye-Super Mario, naphezu kokuthi inombolo yalo iphakamisa ukuthi iyimpendulo eqondile ku-Super Mario World yokuqala. Yaziwa kabanzi ngokwehlukana kwayo okuphawulekayo nezindlela zobuciko nezemidlalo zangaleso sikhathi, yethula ubuciko bokudweba ngombala kanye nemidlalo ezobeka uchungechunge lwe-Yoshi iminyaka eminingi. Indaba yalo mdlalo ihlukile ku-trope evamile "yokuhlangula inkosikazi" ye-Mario series. Indaba iqala lapho inkawu iletha abafowethu ababili, uBaby Mario noBaby Luigi, kubazali babo e-Mushroom Kingdom. Phakathi nendiza, inkawu iyagadliswa uKamek, iMagikoopa embi eyabona ukuthi abafana bazobangela inkinga kumphathi wakhe, uBaby Bowser. UKamek uphumelela ukuthumba uBaby Luigi kanye nenkawu, kodwa uBaby Mario uwela esibhakabhakeni, ewa phansi emhlane kaYoshi oluhlaza kuYoshi's Island. Ukuqaphela ukuxhumana okwengqondo phakathi kwabafowethu, umndeni kaYoshi unquma ukusiza uBaby Mario ukuba ahlangule umfowabo. Igeyimu ihlelwe njengomjaho wokudluliselana, lapho ama-Yoshi anemibala ehlukene ethwala uBaby Mario ngezigaba ezahlukahlukene ngaphambi kokudlulisela kuye kuYoshi olandelayo ekugcineni kwesiteji ngasinye. Ukudlala komdlalo ku-Yoshi's Island kugxilisa ingxenye ku-Mario's acrobatics esikhundleni samakhono akhe ahlukile. Ngenkathi uYoshi angagijima agxume, isigameko sakhe esiyisignisha "ukugxuma kwe-flutter," okuvumela ukuba adlale imilenze yakhe emoyeni ukuze athole ukuphakama okwengeziwe kanye nebanga, enikeza izinga lokulawula emoyeni elingakaze libonwe kuhlobo lwayo. Ukulwa kugxiliswe kulungelo elide likaYoshi, alisebenzisayo ukugwinya izitha. Uma sezigwiniwe, izitha zingakwazi ukukhwelwa njengezindiza noma zicwiliswe ukuze kwakheke amaqanda. Amaqanda alawa alandela ngemuva kukaYoshi futhi angadutshulwa ezitheni, ama-switch, nezithiyo. Indlela yokudubula amaqanda isebenzisa inhloso yokugxila ehamba phambili nangemuva, ifuna umdlali ukuba ahlanganise izikhathi zakhe zokudubula ngokunembayo—indlela eyengeze izinga lamakhono nokuxazulula izindida ekudlaleni. Isistimu yezempilo ingenye entsha. Esikhundleni sebha yokuphila evamile noma amaphuzu okuhlaba, umdlalo usebenzisa indlela yokubala phansi. Uma uYoshi ehlatshwa isitha, akatholi ukulimala ngokuqondile; esikhundleni salokho, uBaby Mario uyakhishwa emhlane wakhe futhi entanta ebheke ebubuleni, ekhala. Isikhathi siqala ukwehliswa (sihlezi kumasekhondi angu-10, singandiswa ku-30), futhi umdlali kufanele ahlangule uBaby Mario ngaphambi kokuba isikhathi siphele futhi izinceku zikaKamek zimthumbe. Le sistimu iyanciphisa ukukhungatheka kokufa okungazelelwe ngenkathi kwakha izikhathi eziyisiphuphutheki zokungakhathazeki. Ngokobuchwepheshe, i-Yoshi's Island idume ngokungayihambeli izitayela zesikhathi sayo. Phakathi nenkathi yokuthuthukiswa, kwakunengcindezi yangaphakathi kwaNintendo yokusebenzisa izithombe ezisekelwe ku-3D ezilungele ukusetshenziswa, ezifanayo ne-Donkey Kong Country eyayiphumelele kakhulu ngokwezentengiselwano. Nokho, umkhiqizi uShigeru Miyamoto kanye nethimba lakhe bayenqaba lokhu, bakhetha ubuciko "bokudweba ngesandla." Umhlaba ubukeka sengathi udwetshwe ngezifiso, amamaki, namalokisi ezimfudumalo, ubonisa imibala ye-pastel nemigqa eqhaqhazela. Lesi sinqumo sobuciko siqinisekisa ukuthi umdlalo ubuyelwa ubudala kahle, ugwema isivalo esijwayelekile esivame ukuhambisana ne-CGI yakudala. Naphezu kokubukeka okungaphansi kwezobuchwepheshe, umdlalo wawungamandla ezobuchwepheshe anikwa amandla yi-Super FX 2 microchip eyakhiwe ku-cartridge. Amandla engeziwe okucubungula avumela ukukala okuthuthukisiwe kwe-sprite, ukuzungezisa, nemiphumela yokwelula eyayingenziwa yi-SNES ejwayelekile. Le miphumela yasetshenziswa ngobuciko kumalwa abaphathi—njengoba uBaby Bowser omkhulu esondela kusuka ngemuva—kanye nasezithangeleni ezifana nezindonga eziwayo namapulatifomu azungezayo, kwakha umuzwa wobukhulu nokuguquguquka okwakuzwakala kukhulu kuwo umdlalo we-16-bit. Umsindo womdlalo wenzelwe nguKoji Kondo, owanikeza isicelo somculo esahambisana nesimo somdlalo esithakazelisayo nesihle. Umculo uhamba kusuka ku-"Athletic Theme" ejabulisayo nenhle kuye kululubala oluthobisayo lwesikrini samabalazwe, ngokuqinisa isimo somlando womdlalo. Ukwenziwa kwayo kwaqondiswa uTakashi Tezuka, uShigefumi Hino, noToshihiko Nakago, noMiyamoto esebenza njengomkhiqizi. Ngenkathi uhlelo lwangempela lwe-SNES lwakhiwa yiNintendo EAD, ukukhishwa kamuva kwe-Game Boy Advance, okubizwa ngokuthi i-Yoshi's Island: Super Mario Advance 3, kuhlanganisa i-Nintendo R&D2. Lokhu kukhishwa kwakuhlanganisa izigaba ezengeziwe kodwa kwaguqula kancane imiphumela yokubona ngenxa yezinguquko zeh hardweyer. Lapho ikhishwa, i-Super Mario World 2: Yoshi's Island yamukelwa kabanzi. Abagxili ...