Asihambi eVenholm... (Ividiyo engu-360°) | Half-Life 2 RTX | 360° VR, Gameplay, Akukho Nkom comme...
Half-Life 2 RTX
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I-Half-Life 2 RTX luhlelo olwakhiwe ngabathandi bemidlalo olugxile ekuthuthukiseni igeyimu yokuqala ye-Half-Life 2, olwethulwa ngo-2004. Lolu hlelo luhlose ukuvuselela ihluzo lomdlalo kusetshenziswa ubuchwepheshe besimanje bokuthwebula. Njengoba kulindeleke ukuthi luphume ngo-2025, lolu hlelo luyisibonelo sobuchwepheshe be-NVIDIA be-RTX Remix, esishintsha ukubukeka kwasekuqaleni kwe-Source Engine kube okugcwele ukudweba komzila nokukhanya okusekelwe ngempela. Ngenkathi i-Half-Life 2 yasekuqala ihlala iyimpumelelo enkulu ekwakhiweni kwegeyimu, lolu hlelo luhlanganisa ukukhiqiza kwalo ihluzo namazinga esimanje ngaphandle kokushintsha indlela igeyimu edlalwa ngayo, i-physics, noma indaba yayo. Iphrojekthi ithuthukiswa yi-Orbifold Studios, iqembu elihlukile elenziwe ngamathimba amane abalulekile okushintsha i-Half-Life: i-Half-Life 2: VR, i-Half-Life 2: Remade Assets, i-Project 17, kanye ne-Raising the Bar: Redux. Lokhu kuhlanganiswa kungahlanganisa amakhono abo ekwakheni izinto, ubuhle bokuklama, kanye nokuphatha i-engine. I-Valve, umdali wokuqala we-Half-Life, ayisiye umakhi wale geyimu, kodwa ivume ukuthi i-Orbifold Studios iyishicilele njenge-DLC yamahhala ku-Steam.
I-WE DON'T GO TO RAVENHOLM... (360° Video) ku-Half-Life 2 RTX isethulo esimangalisayo sokuthi ubuchwepheshe obusha bungayiguqula kanjani ingxenye ethandwa kakhulu yomdlalo. Lena yingxenye eyaziwa kakhulu lapho abadlali bexwayiswa ngokuthi "Masingayi eVenholm." Esikhundleni sokudala ukwesaba ngemidwebo eminingi ebekuqaleni, i-RTX Remix isebenzisa i-path tracing ukudala ukwesaba okusekelwe ekukhanyeni okuyingozi kanye nezithunzi. Uma ubuka ividiyo engu-360°, ungabona indlela izibani zekhanda zikhiqiza ngayo izithunzi ezinembayo ezizungeza izinto, futhi izindawo ezinokukhanya okufiphele, njengezingubo eziphukile, ziyakhanyisa ngezithunzi eziphilayo. Lokhu kwenza indawo ezungezile, edumele, ibe nokwesaba kakhulu.
I-Orbifold Studios ayigcinanga nje ngokuthuthukisa ukukhanya; bashintshile nama-athrazi angaphezu kuka-4000 emidlalweni. Lokhu kusho ukuthi izinto zibukeka zingokoqobo kakhulu, kusuka kumatshe angcolile emigwaqweni kuya ezindongeni ezonakele. Izitha zibukeka zinyantiswa futhi zingokoqobo ngenxa ye-subsurface scattering, okwenza izinto zazo zibonakale njengezifafazekile ngamanzi. Yonke into, kusuka ezindaweni ezikhethekile kuya ezitheni, manje ingaphezulu kakhulu, ijabulisa iso ukubona futhi ingokoqobo kakhulu. Ukwengeza, i-DLSS (Deep Learning Super Sampling) yenza lula izithombe ezinhle kakhulu, iqinisekisa ukuthi igeyimu idlala kahle ngisho noma iyinkimbinkimbi. Ividiyo engu-360° ayisiwo nje ukubonisa, kodwa iwukungena okugcwele emhlabeni we-Ravenholm, okwenza kube okwangempela nokwesabisa kakhulu kunangaphambili. Kuyisibonelo esihle sokuthi i-Half-Life 2 RTX iyindathane yenhlonipho kanye nentuthuko.
This video was rendered using the Source Engine Panorama Renderer. It allows for high-quality 8K equirectangular output by automating a 22-angle spherical rig capture within the Source Engine. Project link: https://bit.ly/4pVywdY
More - 360° Half-Life 2 RTX: https://bit.ly/4sPD1cu
More - 360° Source Engine: https://bit.ly/3LZurr9
More - 360° Gameplay: https://bit.ly/3NtfnCF
More - 360° Game Video: https://bit.ly/4iHzkj2
Steam: https://bit.ly/4jYfSko
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Ishicilelwe:
Jan 23, 2026