ເຮົາບໍ່ໄປ Ravenholm... (ວິດີໂອ 360°) | Half-Life 2 RTX | 360° VR, Gameplay, ບໍ່ມີຄຳອະທິບາຍ, 8K
Half-Life 2 RTX
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*Half-Life 2 RTX* is a fan-made endeavor breathing new life into Valve's classic 2004 first-person shooter. This ambitious project aims to bring the game's graphics up to modern standards, leveraging NVIDIA's cutting-edge RTX Remix platform for a fully path-traced, physically based visual experience. While the original *Half-Life 2* remains a timeless masterpiece, this remaster focuses solely on enhancing its visual fidelity without altering the beloved gameplay, physics, or narrative. The project is the brainchild of Orbifold Studios, a unique collective formed by four prominent *Half-Life* modding teams, pooling their expertise to create this free DLC for Steam owners.
The "WE DON'T GO TO RAVENHOLM... (360° Video)" serves as a striking demonstration of *Half-Life 2 RTX*'s capabilities, plunging viewers into the infamous zombie-infested town with unparalleled visual fidelity. Ravenholm, a chapter renowned for its shift to survival horror, is transformed through full ray tracing. Instead of the original game's baked lighting, the remaster simulates light rays dynamically, creating incredibly accurate reflections, refractions, and shadows. In this 360-degree showcase, the viewer can explore the town and witness how flashlights cast realistic, morphing shadows around debris, and how the glow from enemies' eyes reflects on wet, cracked streets. The lighting overhaul significantly amplifies the atmosphere, making the decaying environment feel more tangible and terrifying.
Beyond lighting, the project features a comprehensive asset overhaul. Thousands of game assets have been meticulously reconstructed with Physically Based Rendering (PBR) properties, meaning materials like metal and concrete now interact with light just as they would in reality. The original low-polygon models are replaced with vastly more detailed ones, bringing elements like the HEV suit to life with thousands of intricate geometric details. The "We Don't Go To Ravenholm" demo specifically highlights the terrifyingly organic appearance of zombies, with their flesh exhibiting subsurface scattering, making them look disturbingly wet and real. This visual upgrade, powered by NVIDIA's DLSS technology for smooth performance, ensures that this iconic chapter is experienced with a level of immersion previously unimaginable, serving as a powerful testament to the enduring legacy of *Half-Life 2* and the potential of community-driven remasters.
This video was rendered using the Source Engine Panorama Renderer. It allows for high-quality 8K equirectangular output by automating a 22-angle spherical rig capture within the Source Engine. Project link: https://bit.ly/4pVywdY
More - 360° Half-Life 2 RTX: https://bit.ly/4sPD1cu
More - 360° Source Engine: https://bit.ly/3LZurr9
More - 360° Gameplay: https://bit.ly/3NtfnCF
More - 360° Game Video: https://bit.ly/4iHzkj2
Steam: https://bit.ly/4jYfSko
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ເຜີຍແຜ່:
Jan 23, 2026