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Subway | Futurama | Walkthrough, Gameplay, No Commentary

Futurama

Description

The *Futurama* video game, released in 2003 for the PlayStation 2 and Xbox, is a charmingly flawed but undeniably authentic extension of the beloved animated series. Often dubbed a "lost episode," its creation involved key figures from the show, including creator Matt Groening as executive developer and writer J. Stewart Burns penning the script, all brought to life by the original voice cast. The game is a 3D platformer with third-person shooter elements, allowing players to step into the shoes of Fry, Bender, Leela, and even Dr. Zoidberg, each with their unique gameplay styles. Its plot sees Professor Farnsworth selling Planet Express to Mom, granting her ultimate control and a plan to transform Earth into a warship, forcing the Planet Express crew to embark on a time-traveling mission to avert disaster. Despite its engaging story and faithful humor, the game received mixed reviews, with praise for its narrative and voice acting often tempered by criticisms of clunky gameplay and camera issues. Within this adventurous romp, the "Subway" level stands as a memorable early excursion, immersing players in the grimy, yet undeniably *Futurama*-esque, underbelly of New New York. This third level, following the "Sewers," thrusts the player into control of Philip J. Fry as he navigates dimly lit tunnels, abandoned platforms, and graffiti-scarred subway cars. The visual design, rendered in the game's characteristic cel-shaded style, perfectly captures the show's aesthetic with its muted palette of grays, browns, and sickly greens, creating an atmosphere that is both industrial and slightly foreboding. Gameplay in the Subway is a blend of third-person shooting and platforming. As Fry, armed with a laser gun, players must confront recurring enemies, most notably the "Hazmat" figures. These enemies present a dual threat, with some wielding slime guns for ranged attacks and others opting for close-quarters combat with bats, requiring players to adapt their tactics. While the combat mechanics were a point of criticism for the game as a whole, often described as somewhat clunky, they are functional within the level's context. Alongside the combat, players must contend with platforming challenges, leaping across gaps and through derelict train carriages. The level also features collectibles, including money and the coveted Nibblers, encouraging exploration for completionists. Although the Subway level's narrative is primarily driven by the overarching plot, Fry's signature quips and exclamations, delivered with spot-on voice acting, ensure that the show's signature humor remains a constant companion throughout the gameplay. The Subway level effectively encapsulates the *Futurama* game's commitment to translating the show's unique visual style and comedic tone into an interactive experience, offering fans a tangible piece of the beloved universe. More - Futurama: https://bit.ly/3qea12n Wikipedia: https://bit.ly/43cG8y1 #Futurama #PS2 #TheGamerBayLetsPlay #TheGamerBay