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Lost in Play

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Incwadisiso

I-Lost in Play iyinhlangano eyi-point-and-click adventure ekhombisa umhlaba omkhulu wokucabanga kwezingane. Yakhiwe i-Happy Juice Games, igcina abadlali ezindimeni zodadewethu nomfowabo, u-Toto no-Gal, njengoba benza uhambo olukhulu lokubuyela ekhaya. Okwaqala njani njengaleli ntambama lokuzijabulisa egcekeni labo kusheshe kube uhambo olujabulisayo, oludlula imingcele phakathi kwangempela nezindawo ezicacile zokucabanga kwabo okuhlangene. Umdlalo uzahlukanisa hhayi ngemishini eyinkimbinkimbi noma indaba emnyama, kodwa ngesethulo sawo esimangaliso, ukuklama okufinyelelekayo kwezindida, kanye nenhliziyo enokuthakazelisayo egubha umlingo wokudlala namandla ezibopho zodadewethu. Isici esicacile kakhulu somdlalo isitayela sobuciko sawo. Kubukeka futhi kuzwakala sengathi ifilimu ewakhanga kakhulu, enamahlaya esezingeni eliphakeme, ivuke yaphila. Ngesitayela sobuciko esikhumbuza imibukiso efana ne-"Gravity Falls," "Hilda," noma "Over the Garden Wall," zonke izithombe zigcwele ubuntu. Abadlali bavula izimpawu ngokubonisa, izindawo ziphilile futhi zimangalisa kakhulu, futhi umbala ofudumele futhi uvusa inhlonipho. Lesi sici sokudweba ngesandla akusona nje ukuhlobisa; sisekelwe kakhulu kumnikazi womdlalo. Sibeka kahle imvelo encane eyinqaba, egcizelelwe, futhi egcwele inhlelekile njengoba ingane ingase ibone umhlaba ngesikhathi sokudlala, iguqule umbhoshongo wamanzi ube yinyoka enkulu noma igumbi lokulala elilula libe yiqhwa lezinto ezimangalisayo. Ngenhliziyo yayo, i-Lost in Play iyinhlangano yakudala ye-point-and-click adventure, kodwa eyenziwe ngobuchule ukuze ihambisane nababukeli besimanje nabo bonke ubudala. Abadlali bayahola odadewethu nodadewethu ngezikhathi ezihlukahlukene, ezimangalisayo, kusukela ekubalekeni ihlathi eliqashwe ibhere elikhulu kuye ekuhlakanipheni izigwamba emzaneni ongaphansi komhlaba. Ukudlala kuhlanganisa ukuhlola izindawo, ukuqoqa izinto, nokuxazulula izindida zobuchopho ukuze uqhubeke. Lezi zindida zihlakaniphile kodwa zingavamile ukuba nzima, njengoba zihlala zisekelwe ekucabangeni okudlalayo kunokuba zibe nezinqumo eziwubudlova. Isinqumo esibalulekile sokuklama ukungabikho nhlobo kwengxoxo ebhalwe noma ekhulunyiwe. Kunalokho, ukuxhumana kunikezwa ngokusebenzisa izinyo ezicacile, izimfihlo, namahlathikazi ezicabango. Lokhu kwenza umdlalo ufinyeleleke kalula, udlula imingcele yolimi futhi uqinisekisa ubunikazi bawo njengenkulumo edlalwayo lapho izenzo nemizwa zikhuluma kakhulu kunamazwi. Okwenzekayo kwenzelwe ukuba kube mnene futhi kukhuthaze, ngaphandle kwezimo zokuhluleka noma izingcindezi zesikhathi, ukuqinisekisa ukuthi ukugxila kuhlala ekufuneni nasekuphuzeni. Ngaphezu kwesethulo sawo esihle nezindida ezijabulisayo, indaba yomdlalo iyisikhungo sawo sezizwelo. Umgomo olula wokuthi "ukubuyela ekhaya ukuyodla" uguga ibe yindaba enkulu ngombono wokucabanga kuka-Toto no-Gal. Endleleni, ubudlelwano babo buhlolwa ngokufudumala nokuziqhenya okukhulu. Bayaxabana, bayadlala, kodwa bahlala beziqhaqha, behlanganisa amandla abo ahlukene ukuze banqobe izinselelo. Leli bhola ngumnyombo wokwenzeka, okukhumbuza abadlali ubudlelwano obukhethekile futhi obunamandla obuhlangene phakathi kwezingane. Umdlalo uvusa kahle umuzwa wokukhumbula, hhayi isikhathi noma indawo ethile, kodwa umuzwa wokuba ingane, lapho intambama yonke ingasetshenziswa ukwakha izindaba ezinkulu kusukela ezintweni ezingajwayelekile kakhulu. Kuyigubho elijabulisayo lokudala, ubufakazi bamandla okubona umhlaba hhayi nje njengoba unjalo, kodwa njengoba ungaba njani.