I-WORLD 1-7 - Thinta i-Fuzzy Ube Nesi-Dizzy | Yoshi's Island | Ukudlala Umdlalo, Akukho Mshumayeli
Super Mario World 2: Yoshi's Island
Incazelo
I-Super Mario World 2: Yoshi's Island, eyakhululwa ngo-1995 kwi-Super Nintendo Entertainment System, yinto ebalulekileyo kwimbali yee-platforming imidlalo. Yahluke ngesitayela sayo sobuciko esinjengecwecwe kanye nemekhaniksi yokudlala ezintsha. Umdlalo ubeka umdlali kuYoshi, ogade uMntwana Mario, ezama ukuhlenga uMntwana Luigi kanye nomdiliya ababeyiswa yimbangi yakhe, uKamek. UYoshi unesakhono esiyingqayizivele esinjengokugoqa umlenze wakhe emoyeni ukuze akhuphuke, nokugwinya izitha ukwenzela ukuthi aziqhume njengeqanda. Inhloso yakhe enkulu ukugcina uMntwana Mario ephephile, ngoba uma uYoshi ethola umonakalo, uMntwana Mario uyayeka ukugibela futhi adale isithunzi esikhathini esilinganiselwe.
I-World 1-7, eyaziwa ngokuthi "Touch Fuzzy, Get Dizzy," yisigaba esikhethekileyo kakhulu kulo mdlalo. Lapha, i-Yoshi ihlangana nezitha ezibizwa nge-Fuzzy. Xa i-Yoshi ithinta i-Fuzzy, ayitholi monakalo njengasezinyathebeni eziningi, kodwa ngokuphambene nalokho, umdlali uba "yisidenge." Lesi simo sibangela ukuthi isikrini sigudle, imibala ihlobanise, futhi izilawuli zibe nzima ukuzisebenzisa. Ngaphezu kwalokho, umculo womdlalo uyancipha futhi uvame ukuhlanekezelwa, okwenza ukuthi isimo sibe ngathi siyaphambana. Le mekhani yokuphambana yenza ukuthi izigaba ezilula zibe inselele enkulu.
Isigaba siqala ngendawo yasehlathini lapho abadlali beqala ukuzijwayelanisa nezilawuli kanye nezigaba ezilula zokuqala. Ngemuva kokudlula esigabeni esibizwa ngeMiddle Ring, izinga lobunzima liyanda kakhulu lapho izitha ze-Fuzzy ziqala ukuvela ziningi. Inselele enkulu lapha akukhona ukulwa, kodwa ukugwema. Nakuba uYoshi angazidla izitha ze-Fuzzy, ziyaba ngaphezu kokudla, futhi ukuzama ukudlula kuzobangela ukuthi umdlali abe yisidenge. Ukuze kuhlale kujabulisa, isigaba sihlanganisa izimfihlo ezifana neziqhakulo, izinhlamvu zemali ezibomvu, kanye nezinkanyezi, okudinga ukuthi abadlali baziqeqeshe kahle ukuze baqoqe zonke izinto futhi bathole amaphuzu aphelele.
Isigaba siphela endaweni efana nomhume lapho i-Fuzzy iba ngaphansi futhi umdlali kufanele abhekane nezinye izithiyo ezijwayelekile ze-platforming. I-"Touch Fuzzy, Get Dizzy" ihlala iyisigaba esikhumbulekayo, hhayi kuphela ngenxa yobunzima bayo, kodwa futhi ngenxa yokuthi ivuselela umuzwa wokudakwa ngendlela eyinqaba kodwa eyijabulisayo kumdlalo womndeni. Lo mdlalo ubonisa ubuhlakani obujulile kanye nokuzimiselela kwe-Nintendo ukudlala nemiqondo yabadlali.
More - Super Mario World 2: Yoshi's Island: https://bit.ly/3ybusRs
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Ishicilelwe:
Jun 10, 2024