Feeding Grandma | I Am Cat | Walkthrough, Gameplay, No Commentary
I Am Cat
Description
*I Am Cat*, a virtual reality sandbox adventure released in December 2024 by New Folder Games Ltd, plunges players into the paws of a mischievous feline. This game prioritizes physics-based interaction and role-playing, allowing players to explore a domestic world from a unique, cat's-eye perspective. Utilizing an arm-based locomotion system reminiscent of *Gorilla Tag*, players physically propel themselves through environments, climbing furniture, knocking over objects, and stealing food with remarkable freedom. The game's developers, a small team with a background in mobile gaming, employed a "fast prototyping" philosophy, prioritizing core mechanics and "fun" to iterate on concepts rapidly. This approach, coupled with viral marketing on social media, has contributed to the game's significant appeal, especially among a younger demographic drawn to its open-ended, chaotic gameplay.
Within the immersive world of *I Am Cat*, the task of "Feeding Grandma" transcends a simple quest, embodying the game's spirit of domestic simulation laced with feline mischief. Presented within the richly interactive "Granny's House," which serves as both tutorial and playground, this objective allows players to engage with Grandma, a central NPC, in a multitude of ways. Players, embodying a sentient cat with extraordinary mobility, can approach feeding Grandma with either genuine affection or gleeful chaos. The kitchen becomes a hub of activity, where players use their virtual paws to open appliances and cabinets, discovering a surprising array of ingredients. The game’s functional kitchen appliances, such as microwaves and stovetops, allow for preparation, or players can opt for raw ingredients, adding to the element of choice.
The true charm of this mechanic, however, lies in its subversion. While a perfectly cooked meal can be delivered to Grandma for a satisfying animation, players are not confined to conventional choices. The game’s physics engine and reactive AI encourage experimentation; players can feed Grandma less appetizing items, from burnt ingredients to things found elsewhere in the house, leading to comical reactions. Aggressive delivery can even provoke Grandma, leading her to chase the player with her signature frying pan. "Feeding Grandma" ultimately encapsulates the freedom offered by *I Am Cat*, transforming a simple interaction into a dynamic playground for role-playing and emergent humor, making it a memorable and frequently revisited aspect of the game.
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Published:
Jan 21, 2025