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Comms Sector | Garten of Banban 2 | Walkthrough, No Commentary, 4K

Garten of Banban 2

Description

*Garten of Banban 2*, a direct sequel released in March 2023 by the Euphoric Brothers, invites players back into the eerily cheerful yet profoundly unsettling world of Banban's Kindergarten. Picking up after the events of the first game, the player, a parent seeking their lost child, is thrust deeper into the kindergarten's mysteries, this time through a dramatic elevator crash into an extensive underground facility. The core gameplay loop involves exploration, puzzle-solving, and stealth, augmented by a drone that unlocks new areas and interactions. The narrative unfolds through discoverable notes and tapes, revealing the horrifying origins of the twisted mascots, born from human DNA and Givanium. While praised for expanding the lore and offering more scares, the game has received mixed reviews due to its short length and perceived lack of polish. The Comms Sector in *Garten of Banban 2* serves as a compelling and narrative-rich area, brimming with tension and vital plot revelations. Upon entering, an immediate sense of unease pervades the environment, amplified by overturned furniture and the chilling inscription, "The spider is real," a clear foreshadowing of the menacing Nabnab. This sector houses the central communications hub, a space the player will revisit, where a disembodied voice from an intercom pleads for rescue, promising aid. This voice guides the player through a puzzle involving colored desks and a "Punch Chart," solvable by strategically using the drone to activate keycard panels in a specific sequence. Success yields a green keycard, opening the path to the Maintenance Room. Within this sector lies the office of Uthman Adam, the lead researcher behind the kindergarten's monstrous creations. Gaining access requires a red keycard, obtained through a quest involving a firework rocket. Adam's office is a treasure trove of lore, containing notes and whiteboards detailing horrifying experiments and the creation of the mascots. These documents hint at ethical conflicts, plans for facility shutdown due to the atrocities witnessed, and the isolation of a subject named "K6." The Maintenance Room, a vast warehouse space, presents a puzzle requiring the drone to press three buttons, one shielded by yellow glass. Upon completion, Nabnab emerges, initiating a harrowing chase through the cluttered aisles. Finally, the player uses a newly acquired keycard to enter the Security Office, where a note warns of an impending attack. True to its word, the mysterious voice, revealed to be Banban himself, incapacitates the player, concluding the Comms Sector's arc with a sinister cliffhanger and setting the stage for the subsequent Medical Sector. More - Garten of Banban 2: https://bit.ly/46qIafT Steam: https://bit.ly/3CPJfjS #GartenOfBanban2 #TheGamerBayLetsPlay #TheGamerBay