Garten of Banban 2
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Opis
Garten of Banban 2 is a first-person mascot horror game developed and published by the Euphoric Brothers. Serving as a direct sequel, it picks up immediately after the cliffhanger ending of its predecessor, continuing the player's harrowing journey through the abandoned and deceptively cheerful Banban's Kindergarten. The game aims to expand upon the lore, introduce new monstrous characters, and deepen the mystery surrounding the facility's sudden closure and the disappearance of all its staff and children. While it follows the established formula of the genre, its reception and place within the gaming landscape are defined by a mix of widespread criticism and undeniable viral popularity.
The narrative begins with the player character surviving a fall into the deeper, more industrial levels of the kindergarten after their encounter with the first game's antagonist. The primary objective remains the same: navigate the hostile environment, solve puzzles, and uncover clues that might lead to the location of the player's missing child. The game expands its world-building primarily through discoverable notes and environmental storytelling, hinting at unethical experiments and the creation of the monstrous mascots that now roam the halls. The story introduces several new key characters who drive the experience. These include Banbaleena, a white, feminine counterpart to Banban who engages the player in a creepy, didactic classroom sequence, and Stinger Flynn, a multi-limbed, orange creature who offers cryptic philosophical musings.
Gameplay in Garten of Banban 2 largely mirrors that of the original. The player explores linear environments, finds key items, and uses a remote-controlled drone to press out-of-reach buttons and interact with certain objects. The puzzles are generally straightforward, rarely requiring more than simple observation and item retrieval. The horror elements are delivered through tense atmospheric sections and chase sequences involving the new monsters. A notable addition is an encounter with Nabnab, a spider-like creature that forces the player through a frantic chase in a darkened ball pit. The game also introduces a mechanic involving the chicks of the Opila Bird, which can be temporarily pacified, adding a slightly different dynamic to evasion. However, the core loop of exploration and simple puzzle-solving remains unchanged, serving as the vehicle to move from one monster set piece to the next.
Despite its efforts to build upon the first installment, Garten of Banban 2 was met with significant criticism from both critics and players. Common complaints centered on its extremely short length, simplistic and uninspired puzzle design, and a perceived lack of polish, including clunky physics and occasional bugs. Many detractors labeled it a low-effort "cash grab" designed to capitalize on the mascot horror trend popularized by titles like Five Nights at Freddy's and Poppy Playtime. The game's often stilted dialogue and intentionally simplistic character models became subjects of ridicule.
Paradoxically, these same qualities contributed to its massive success within the content creator ecosystem. The game's jankiness, bizarre monster designs, and meme-worthy lines made it perfect fodder for YouTubers and streamers, whose playthroughs exposed it to a massive, often younger, audience. Its low price point and cliffhanger ending, which directly sets up a third installment, ensured that a dedicated player base remained engaged. In essence, Garten of Banban 2 solidified the series' identity not as a critically acclaimed horror masterpiece, but as a viral phenomenon. It successfully expanded its bizarre world and roster of characters, but did little to evolve its core mechanics or address the flaws of its predecessor, instead leaning into the very elements that made it a controversial yet unforgettable entry in the indie horror scene.
Objavljeno:
Jun 27, 2023