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Desert of Dijiridoos | Rayman Origins | Walkthrough, Gameplay, No Commentary

Rayman Origins

Description

Rayman Origins, released in 2011 and directed by Michel Ancel, revitalized the beloved Rayman franchise by returning to its 2D roots. The game unfolds in the Glade of Dreams, a world bursting with life and color, created by the whimsical Bubble Dreamer. Unfortunately, Rayman's rather loud snoring disrupts this peace, attracting the attention of the menacing Darktoons who emerge from the Land of the Livid Dead. Rayman, along with his friends Globox and two Teensies, must embark on an adventure to restore harmony, defeat the Darktoons, and rescue the Electoons, the Glade's guardians. The game is renowned for its stunning hand-drawn aesthetic, brought to life through the UbiArt Framework, creating a visually delightful experience akin to a living cartoon. Gameplay focuses on precise platforming, cooperative play, and the exploration of imaginative environments, all complemented by a dynamic and fitting soundtrack. Following the lush Jibberish Jungle, Rayman Origins transports players to the vibrant Desert of Dijiridoos, a delightful shift in scenery and gameplay. This arid land introduces a series of inventive levels that test players' platforming prowess in unique ways. The journey begins with "Crazy Bouncing," where players must skillfully jump on large, springy drums to reach new heights and collect scattered Lums. This level immediately establishes the desert's playful yet challenging nature. Players then encounter "Best Original Score," introducing the novel concept of using Flute Snakes as temporary platforms, demanding precise timing to avoid falling into peril. The challenges continue to escalate with "Wind or Lose," utilizing air currents to propel Rayman through the skies, interspersed with hazardous Spiked Birds and the strategic placement of Bagpipe Birds that manipulate airflow. "Skyward Sonata" further emphasizes aerial navigation, relying on the movement of Flute Snakes to traverse expansive gaps and uncover hidden areas. The penultimate level, "No Turning Back," offers a more focused experience, encouraging Lum collection while riding ziplines, providing a moment of enjoyable momentum. Finally, the desert culminates with the "Moskito" level, "Shooting Me Softly," where players control the flying character, strategically inhaling and shooting enemies in an airy expanse, navigating through currents and obstacles. The Desert of Dijiridoos is a testament to Rayman Origins' commitment to creative level design, offering a memorable and engaging segment that perfectly captures the game's charm. More - Rayman Origins: https://bit.ly/34639W3 Steam: https://bit.ly/2VbGIdf #RaymanOrigins #Rayman #Ubisoft #TheGamerBay #TheGamerBayLetsPlay