Heroes of Might and Magic: Olden Era
Playlist by TheGamerBay LetsPlay
Description
Heroes of Might and Magic: Olden Era represents a significant pivot for the venerable turn-based strategy franchise, aiming to recapture the magic of its most celebrated entries while introducing modern design sensibilities. Developed by the studio Unfrozen and published by Ubisoft, this title serves as a nostalgic return to the series' roots, specifically targeting the timeframe and world that garnered the franchise its massive following in the late nineties. By positioning itself as a prequel, the game seeks to appease long-time veterans who have clamored for a return to the classic lore while offering an entry point for a new generation of strategists.
The narrative unfolds on the continent of Jadame within the world of Enroth. This setting is particularly notable for lore enthusiasts, as Jadame has previously appeared in the Might and Magic role-playing games but has never been the primary setting for a Heroes strategy game. Because it takes place prior to the events of the original games, the storyline explores the origins of iconic factions and characters. This timeframe allows the developers to expand upon the existing mythology without contradicting the established history of the later games, providing a fresh perspective on a beloved fantasy universe.
Mechanically, the game is a deliberate homage to the third installment of the series, which is widely considered the genre standard. The core gameplay loop remains faithful to the tradition of exploration, city building, and tactical combat. Players command heroes who traverse an adventure map, gathering resources, claiming mines, and flagging structures, before engaging in turn-based battles on a hexagonal grid. However, modern innovations have been layered over this classic foundation. Creatures now possess active abilities rather than just passive stats, adding depth to the combat, and a new system involving faction laws allows players to customize their civilization's progression, offering strategic diversity even within the same faction matchup.
The roster of playable armies features a mix of returning favorites and entirely new challengers. Classic factions such as Temple, representing human knights and clerics, stand alongside the undead legions of Necropolis, the nature-bound Sylvan, and the subterranean Dungeon. A significant addition to the roster is the Hive, a faction of insectoid demons corrupted by chaos, introducing a completely new aesthetic and playstyle to the series. Each faction is designed with unique visual identities and strategic mechanics, encouraging players to master different approaches to warfare and resource management.
Beyond the non-linear campaign, the game places a heavy emphasis on replayability through advanced technical features. A robust random map generator is central to the experience, designed to create balanced and interesting maps instantly to support infinite skirmish play. Furthermore, the game supports various modes, including a classic experience, a streamlined "one-hero" mode for faster matches, and an arena mode focused purely on tactical combat. Visually, the title adopts a vibrant, stylized art direction that evokes the colorful sprites of the past while utilizing modern 3D rendering, bridging the gap between retro charm and contemporary graphical standards.
Published:
Feb 13, 2026