Mario Kart: Double Dash!!
Nintendo (2003)
Description
Mario Kart: Double Dash!! is a kart racing video game developed by Nintendo EAD and published by Nintendo for the GameCube. Released in November 2003, it serves as the fourth main installment in the Mario Kart series. While it retains the core loop of its predecessors—racing mascot characters around themed tracks while using power-ups to hinder opponents—Double Dash!! distinguishes itself with a unique gameplay hook that has never been replicated in the franchise since: two-person karts. This innovation fundamentally alters the strategy and feel of the game, making it one of the most distinct entries in Nintendo's racing library.
The defining mechanic of the game is the dual-rider system. Instead of a single driver, each kart carries two characters: one handles the driving while the other rides in the back to manage items. Players can swap the positions of the two characters at any time with the press of a button. This adds a layer of tactical depth, as the character in the rear holds the item. By swapping, a player can effectively store an item for later use while picking up a new one, allowing for defensive and offensive planning that was impossible in previous games. Additionally, the game introduced the "Double Dash" start, a cooperative boost mechanic where both players (in co-op mode) or the single player must press the acceleration button at the precise moment the race begins to achieve a significant speed advantage.
The character roster is composed of 20 drivers, categorized into three weight classes: light, medium, and heavy. This weight classification dictates which karts a team can use; for instance, a team with a heavy character like Bowser must drive a heavy kart, which has high top speed but poor acceleration and handling. Light characters like Baby Mario can drive lightweight karts with excellent acceleration but low top speed. The game forces players to consider weight carefully, as heavier karts can physically push lighter ones off the track. The roster includes classic pairings such as Mario and Luigi, Peach and Daisy, and Wario and Waluigi, while also introducing new faces like Toadette and returning favorites like Koopa Troopa.
A major strategic element tied to the roster is the "Special Item" system. Unlike other Mario Kart games where items are generally available to everyone, Double Dash!! assigns unique, powerful items to specific character pairs. Mario and Luigi can throw Fireballs; Donkey Kong and Diddy Kong wield a Giant Banana that occupies a large portion of the track; Bowser and Bowser Jr. can throw a massive Bowser Shell that plows through everything in its path. Strategically pairing characters—such as combining a light character for acceleration with a heavy character for their special item—becomes a critical part of the meta-game. Two unlockable characters, King Boo and Petey Piranha, possess the unique ability to use any special item in the game, making them highly versatile.
The game features sixteen tracks divided into four cups: the Mushroom, Flower, Star, and Special Cups. The course design is often praised for its complexity and vibrancy, taking full advantage of the GameCube’s hardware to render 3D environments that were a significant leap over the pre-rendered sprites of Mario Kart 64. Notable tracks include "Baby Park," a chaotic seven-lap oval where items constantly fly across the median; "DK Mountain," which involves being shot out of a cannon and drifting down a volatile volcano; and "Rainbow Road," a difficult, barrier-free course floating above a city skyline. Completing all cups in the 150cc engine class unlocks the "All-Cup Tour," a gruelling endurance mode where players race through all sixteen tracks in a randomized order.
Beyond standard racing, the game offers robust multiplayer options. It supports up to four players in local split-screen, but it is also one of the few GameCube titles to support LAN play via the Nintendo GameCube Broadband Adapter. This allows up to eight consoles to be connected, enabling 16-player multiplayer if two players man each kart. The Battle Mode was also revamped, introducing new game types like "Shine Thief," where players must hold possession of a Shine Sprite for a set time, and "Bob-omb Blast," a chaotic mode where players throw bombs at each other.
Visually and technically, the game has held up well. The physics engine is tighter and heavier than its predecessor, with a drifting mechanic that allows for "snaking"—rapidly drifting back and forth on straightaways to chain mini-turbos. While this technique is controversial among casual players, it became a staple of high-level competitive play. Upon its release, Mario Kart: Double Dash!! received critical acclaim for its graphics and innovative mechanics, though some critics felt the track count was slightly low. It was a commercial success, securing its place as the second-best-selling game on the GameCube. Today, it is remembered as a bold experiment in the series, celebrated for its cooperative chaos and the unique strategic layer provided by its two-seater mechanics.