Garry's Mod
Valve, Valve Corporation (2004)

Description
Garry's Mod, developed by Facepunch Studios and published by Valve, stands as a unique phenomenon in the landscape of video games. Released as a standalone title on November 29, 2006, it is a physics-based sandbox game that provides players with a world of boundless creativity, devoid of any set objectives or predetermined goals. At its core, Garry's Mod, often abbreviated as GMod, is less of a game and more of a versatile platform for user-generated content, fostering a vibrant community that has been instrumental in its enduring popularity. The game grants players a suite of powerful tools to manipulate the environment and its objects, leading to an astonishing variety of emergent gameplay experiences, from intricate contraptions and elaborate machinima to entirely new game modes.
The history of Garry's Mod is rooted in the modding community of Valve's Source engine. Created by Garry Newman as a modification for *Half-Life 2*, the project began as a personal endeavor to experiment with the engine's capabilities. The first version, released on December 24, 2004, was a simple set of tweaks. However, with subsequent updates, it rapidly evolved, introducing the iconic "gm_construct" map and the foundational tools that would come to define the experience. Recognizing its growing popularity, Valve eventually collaborated with Newman to release Garry's Mod as a commercial, standalone product on their digital distribution platform, Steam. Despite becoming a full game, it retained the "Mod" in its name and, for full functionality, initially required users to own other Source engine games, such as *Counter-Strike: Source* and *Team Fortress 2*, to access their assets. Over the years, it has been ported to Mac OS X and Linux and has sold over 20 million copies as of September 2021.
The gameplay of Garry's Mod is fundamentally about freedom and creation. In the default Sandbox mode, players are dropped into a map with a vast arsenal of tools at their disposal. The two most iconic of these are the Physics Gun and the Tool Gun. The Physics Gun allows players to pick up, move, rotate, and freeze objects, known as "props," with weightless ease, defying the normal laws of physics. This tool is central to posing characters for comics and videos or simply manipulating the world in amusing ways. The Tool Gun is a multifaceted device that serves as the primary instrument for construction. It can weld props together, create ropes and elastic constraints, build hydraulic systems, and spawn interactive elements like buttons and keypads. This versatility enables players to construct anything from simple furniture arrangements to complex, functional machines like cars, catapults, and Rube Goldberg devices.
The true longevity and appeal of Garry's Mod, however, lie in its extensive support for user-created content, primarily through the Steam Workshop. This integration allows players to easily download and install a massive library of addons, including new models, maps, weapons, and, most significantly, entire game modes created by the community. These game modes transform the fundamental sandbox experience into structured, objective-based games of nearly every genre. Some of the most popular and influential game modes include *Trouble in Terrorist Town* (TTT), a social deduction game where a group of "Innocents" must identify and eliminate the "Traitors" in their midst before they are all killed. Another perennial favorite is *Prop Hunt*, a game of hide-and-seek where one team disguises themselves as various props on the map while the other team hunts them down. The spectrum of game modes is vast, encompassing serious role-playing servers like *DarkRP*, racing games, puzzle maps, and combat-focused scenarios.
The community is the lifeblood of Garry's Mod. Beyond creating and sharing content, players collaborate on servers to build massive structures, engage in role-playing narratives, or simply enjoy the chaotic and unpredictable nature of the physics engine together. This collaborative spirit has given rise to countless videos, webcomics, and live streams, making GMod a significant cultural force within online gaming. The platform's flexibility has allowed it to be a canvas for everything from artistic expression to complex programming challenges using its integrated Lua scripting support. The sheer volume and diversity of content are staggering, with the Steam Workshop hosting hundreds of thousands of unique items, ensuring that the experience remains fresh and engaging years after its release. This constant influx of new ideas and creations is a testament to the power of a game that places the tools of creation directly into the hands of its players.

Release Date: 2004
Genres: Simulation, Sandbox, Indie, Casual, FPS
Developers: Facepunch Studios
Publishers: Valve, Valve Corporation