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Tales from the Borderlands

2K Games, 2K (2014)

Description

Released episodically between November 2014 and October 2015, Tales from the Borderlands is an interactive adventure game created by Telltale Games in partnership with Gearbox Software, the studio behind the looter‑shooter Borderlands franchise. Telltale built the game on its proprietary engine and applied its established choice‑driven, narrative‑centric formula to Gearbox’s irreverent sci‑fi universe. The result is a five‑episode series that blends Telltale’s storytelling emphasis with the humor, cel‑shaded art style, and vault‑hunting lore familiar to Borderlands fans. Setting and tone The story unfolds on Pandora, the chaotic, resource‑rich planet introduced in Borderlands. Familiar landmarks such as the Hyperion space station Helios, desert settlements like Prosperity Junction, and ruined research facilities provide the backdrop. While earlier Borderlands entries focused on looting and first‑person gunplay, Tales pivots to dialogue, cinematic scenes, and light puzzle‑solving, all punctuated with quick‑time events (QTEs) during action sequences. The writing retains Gearbox’s trademark irreverence—rapid‑fire jokes, fourth‑wall nods, and over‑the‑top violence—yet Telltale’s influence gives characters more depth and moments of vulnerability than the mainline shooters typically explore. Plot outline The narrative is framed as an unreliable recounting: two protagonists, Rhys and Fiona, are being held hostage by a masked stranger who demands the true story of how they located a fabled Vault key. Players switch perspectives between these characters, shaping their choices and relationships. • Rhys: a mid‑level Hyperion company man sporting a cybernetic eye and ambitions of replacing his corporate rival Vasquez. After an early betrayal, Rhys and his friend Vaughn head planetside to upend Vasquez’s deal for a Vault key. • Fiona: a Pandoran con artist who, along with her sister Sasha and mentor Felix, hopes to scam Hyperion by selling a counterfeit Vault key. The two schemes collide in a black‑market deal gone wrong, hurling both parties into a quest that spans crashed spacecraft, gladiatorial arenas, and ancient Atlas facilities. A digital “ghost” of Handsome Jack—uploaded into Rhys’s cybernetic implant—adds a duplicitous AI companion who can tempt the player with grand promises. Major supporting characters include Gortys, an almost childlike robot central to locating the Vault of the Traveler, the stoic vault hunter Athena, and Loader Bot, a repurposed Hyperion war machine whose fate varies depending on player choices. Gameplay structure Each episode (Zer0 Sum, Atlas Mugged, Catch a Ride, Escape Plan Bravo, and The Vault of the Traveler) runs roughly two hours. Core mechanics revolve around branching dialogue, moral dilemmas, timed reactions, and occasional inventory‑based puzzles. Unlike the shooter installments, gunfire is mostly handled in QTE form; the tension comes from deciding whether to trust Handsome Jack, how to allocate scant funds for upgrades, or which characters to save in a crisis. Choices propagate across episodes, altering alliances, comedic beats, and ultimately which team members survive the final assault on the Vault. Development history Telltale announced the project at the 2013 VGX awards after an approach from Gearbox. Writers from both studios collaborated—Telltale’s Pierre Shorette and Gearbox’s Anthony Burch among them—to ensure canonical consistency. The game enlisted a prolific voice cast: Troy Baker (Rhys), Laura Bailey (Fiona), Nolan North (Vaughn), Patrick Warburton (Vasquez), and Dameon Clarke returning as Handsome Jack. Music supervision leaned heavily on licensed tracks, such as Busy Earnin’ by Jungle and My Silver Lining by First Aid Kit, used in stylized opening title sequences for each episode. Release and platforms Initially launched on PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One, Tales later reached iOS and Android. After Telltale’s 2018 collapse, the game was temporarily delisted but re‑emerged in 2021 under 2K’s publishing banner. It is now available on Nintendo Switch and newer consoles via backward compatibility. Critical reception Reviewers praised its humor, pacing, and ability to make players care about fresh characters in a familiar universe. Dialogue, animation, and musical montages drew particular acclaim, with Episode 4’s infiltration of Helios and the climactic mecha battle in Episode 5 cited as highlights. Criticisms centered on Telltale’s aging engine—some stutters and audio sync issues—and the limited gameplay interactivity beyond choices and QTEs. Commercially the title performed modestly compared with Telltale’s The Walking Dead but built a strong cult following and later was credited with influencing Borderlands 3’s narrative arcs; several Tales characters, including Rhys and Vaughn, reappear in that shooter. Legacy and sequel ties After Telltale’s closure, AdHoc Studio—composed of former Telltale staff—assisted Gearbox in producing New Tales from the Borderlands (2022), a spiritual successor with a new cast. While mechanically similar, the follow‑up was developed internally at Gearbox without the original Telltale license but retained the branching dialogue framework. Fans still view the 2014–15 series as the benchmark for storytelling in the Borderlands universe. In retrospect, Tales from the Borderlands is notable for marrying two distinct design philosophies: Telltale’s branching interactive drama and Gearbox’s anarchic, loot‑driven sci‑fi setting. Its success demonstrated that established shooter franchises could support character‑focused, genre‑bending spin‑offs, expanding the narrative potential of transmedia game worlds.
Tales from the Borderlands
Release Date: 2014
Genres: Adventure, Quick time events
Developers: Telltale Games, Virtuos, [1]
Publishers: 2K Games, 2K